Stars
Unofficial implementation and extension of GfR (RSS 2026) and HIL (TOG 2026)
The official implementation of the paper "Scaling Behavior Foundation Model for Humanoid Robots"
Official codebase for paper "RoboNaldo: Accurate, Stable and Powerful Humanoid Soccer Shooting"
Official implementation of the paper: "ReactiveBFM: Reactive Closed-Loop Motion Planning Towards Universal Humanoid Whole-Body Control"
HumanEgo: Zero-Shot Robot Learning from Minutes of Human Egocentric Videos
Official implementation of the paper: "OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation"
Code to pretrain, fine-tune, and evaluate DreamZero and run sim & real-world evals
A digital data-generation pipeline that synthesizes humanoid loco-manipulation data from 3D assets and video priors.
Wan: Open and Advanced Large-Scale Video Generative Models
Wan: Open and Advanced Large-Scale Video Generative Models
[ICLR 2026] Official Implementation of "ColorCtrl: Training-Free Text-Guided Color Editing with Multi-Modal Diffusion Transformer"
[CVPR 2026] EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents
Code for the paper "Learning Generalizable Hand-Object Tracking Controller from Synthetic Hand-Object Demonstrations"
End-to-end pipeline converting generative videos (Veo, Sora) to humanoid robot motions
[ICRA 2026] Agility Meets Stability: Versatile Humanoid Control with Heterogeneous Data
COLMAP - Structure-from-Motion and Multi-View Stereo
[arXiv 2025] TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System
[arxiv 2025] Official implementation of "Humanoid Goalkeeper: Learning from Position Conditioned Task-Motion Constraints"
[ICRA 2026] Official implementation of "Towards Adaptable Humanoid Control via Adaptive Motion Tracking"
Official implementation of the paper: "PhysHSI: Towards a Real-World Generalizable and Natural Humanoid-Scene Interaction System"
A lightweight suite of motion imitation methods for training controllers.
[SIGGRAPH Asia 2025] Learning to Ball: Composing Policies for Long-Horizon Basketball Moves
[arXiv 2025] VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation