Highlights
- Pro
Stars
Scaling Urban Simulation - Infinite Physically-Plausible Urban Simulation = IsaacSim(Physically-Accurate Assets × Real-World City-Tour Layouts)
A large-scale benchmark and learning environment.
A curated list of large VLM-based VLA models for robotic manipulation.
[ICLR 2025 Spotlight] MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility
[CVPR 25] Vid2Sim: Realistic and Interactive Simulation from Video for Urban Navigation
NVIDIA Isaac Sim™ is an open-source application on NVIDIA Omniverse for developing, simulating, and testing AI-driven robots in realistic virtual environments.
A fast and simple implementation of RL algorithms, designed to run fully on GPU.
[CVPR 2025 Highlight] Towards Autonomous Micromobility through Scalable Urban Simulation
Cosmos-Transfer1 is a world-to-world transfer model designed to bridge the perceptual divide between simulated and real-world environments.
Open3D: A Modern Library for 3D Data Processing
A comprehensive list of Implicit Representations and NeRF papers relating to Robotics/RL domain, including papers, codes, and related websites
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
Official code and checkpoint release for mobile robot foundation models: GNM, ViNT, and NoMaD.
Official repository for LeLaN training and inference code
CUDA accelerated rasterization of gaussian splatting
Official inference repo for FLUX.1 models
A curated list of awesome robot descriptions (URDF, MJCF)
A tool to run docker containers with overlays and convenient options for things like GUIs etc.
Deploy walk-these-ways project on Unitree Go2
Sim-to-real RL training and deployment tools for the Unitree Go1 robot.
Unofficial ROS2 SDK support for Unitree GO2 AIR/PRO/EDU
Unitree Go2, Unitree G1 support for Nvidia Isaac Lab (Isaac Gym / Isaac Sim)
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Unified framework for robot learning built on NVIDIA Isaac Sim
Clean PyTorch implementations of imitation and reward learning algorithms
The official repository of our paper: "Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior"
Official code release for ConceptGraphs