Skip to content
View wakare's full-sized avatar
🏠
Working from home
🏠
Working from home

Block or report wakare

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

2026 好用的付费机场推荐

3,140 148 Updated Aug 5, 2026

A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.

C++ 93 9 Updated Apr 6, 2024

SH for HLSL 2021

C++ 245 6 Updated Mar 1, 2025

A sample app that demonstrates several techniques for rendering real-time shadow maps

C++ 1,030 81 Updated Jun 7, 2026

一个第三方哔哩哔哩客户端,A third-party bilibili client。

17,423 529 Updated Feb 28, 2025

A D3D11 application for experimenting with Spherical Gaussian lightmaps

C++ 758 98 Updated May 10, 2024

Real-time BC6H compression on GPU

C++ 371 23 Updated Jul 26, 2023

A Radiosity Implementation with Hemicubes and OpenGL

C++ 19 4 Updated Mar 17, 2017

An implementation of Photon Mapping using DXR

C++ 26 4 Updated Dec 10, 2018

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++ 1,840 261 Updated Jan 13, 2023

Experimental real-time renderer with support for dynamic global illumination

Rust 433 18 Updated Apr 26, 2025

A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores

C# 1,007 64 Updated May 12, 2026

Render graph management library.

C++ 250 15 Updated May 10, 2026

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

C++ 843 78 Updated Dec 8, 2025

Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer

C++ 224 17 Updated May 21, 2025

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

C++ 529 53 Updated Jul 20, 2025

A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Raytracing & raytracing concepts.

C++ 105 10 Updated Jan 22, 2019

D3D12 Rendering Engine

C++ 404 19 Updated Sep 7, 2025

Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

C++ 1,145 168 Updated Jul 20, 2026

DX12-powered Render Window

C++ 33 3 Updated Feb 13, 2021

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 20,334 2,224 Updated Aug 10, 2026

3D Graphics Rendering Cookbook, published by Packt.

C++ 1,115 158 Updated May 29, 2026

A modern cross-platform low-level graphics library and rendering framework

Batchfile 4,386 384 Updated Jul 28, 2026

Code repository for Vulkan Cookbook by Packt

C++ 898 113 Updated Jan 18, 2023

My personal Vulkan renderer

C++ 1,931 161 Updated Aug 10, 2026

Book_4_《矩阵力量》 | 鸢尾花书:从加减乘除到机器学习;上架!

Jupyter Notebook 10,023 1,576 Updated May 1, 2026

A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.

Mathematica 269 22 Updated Aug 27, 2021

3D engine with modern graphics

C++ 7,177 765 Updated Aug 10, 2026

Real-Time Rendering Framework

C++ 3,210 614 Updated Jan 7, 2025

Simple example of DirectX 12 usage. Tries to use different paradighms. Simplest scene graph and kind of an engine here.

C++ 4 Updated Nov 29, 2022
Next