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Unreal Engine 16 Bit Grayscale PNG Heightmap Generator
DeepSeek Coder: Let the Code Write Itself
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Implementation of Craig Reynolds Flocking algorithm in RUST
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
The source code of "Programming Game AI by Example"
Example code and libraries for the book "Essential Mathematics for Games and Interactive Applications."
Repo associated with the "Vue.js: Getting Started" training course
Using a PID controller to have a missile follow a path laid out by your finger.
Official PetaPoco, A tiny ORM-ish thing for your POCO's
All the controls missing in WPF. Over 1 million downloads.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
A cheatsheet of modern C++ language and library features.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
C++ Syntax, Data Structures, and Algorithms Cheat Sheet
Some PowerShell scipts that can be hopefully also useful to others. Most of them were written by me, if not I tried to reference the author and or source. Since I collected those scripts over sever…
A lightweight embeddable Scheme-like interpreter for configuration
A simple full-stack game sample using GameLift and AWS services.