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Starred repositories
A static recompilation of The Legend of Zelda: Link's Awakening DX (Game Boy Color) into a native Windows application.
ROMs for the 86Box emulator. For development versions of 86Box, the recommended way to use this repository is to clone it instead of downloading the tagged releases.
TinyStories-260K running locally on a stock Game Boy Color.
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
A static recompilation toolkit for Game Boy Advance ROMs.
Static recompilation runtime libraries for PlayStation 3 titles.
Drop-in SNES hardware for your static recompilation project.
Static recompilation of the original Grand Theft Auto (1997), GTA London 1969/1961, and Grand Theft Auto 2 (1999) for modern Windows (x86-64)
The unified toolbox for tearing apart old PC software and putting it back together, better.
A static-recompilation toolkit for PlayStation Portable games -- Allegrex MIPS to native C
(Now) official repository of the SNES assembler Asar, originally created by Alcaro
Static recompilation of Super Mario Kart (SNES, 1992) from WDC 65C816 assembly to native C code, playable on modern hardware via SDL2.
N64 Game-Engine and Editor using libdragon & tiny3d
SummerCart64 - a fully open source N64 flashcart
samyost1 / zelda3-android
Forked from Waterdish/zelda3-androidA port of Zelda3 to Android
samyost1 / tmc-android
Forked from Raekwon1603/tmc-androidMinish Cap dual-screen mod for the AYN Thor — bottom-screen map, quest status and touch inventory, all decoded from the ROM at runtime
Nintendo 3DS dual-screen port of Zelda A Link to the Past based on zelda3
Mario 64 as a library for use in external game engines
An open-source 3DS emulator project based on Citra.
PSX Static recompiler and runtime, not affiliated with sony or playstation