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A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A .NET library to parse XML at lightspeed with zero allocation.
.NET client for Nakama server written in C#.
A refreshingly simple data-driven game engine built in Rust
An ultra fast read-only embedded B+Tree based key/value database, implemented pure C#.
A highly decoupled infinite voxel engine in Godot 4.6.3 demonstrating Domain-Driven Design (DDD) and SOLID. Features multi-threaded chunk meshing, dual-timeline delta saving, and P2P multiplayer.
NuGet package to help you cross-compile Native AOT to different OSes/architectures
Pure C# HighLevel API for multiplayer games
Deterministic Unity & Godot framework for rollback, lockstep & server-authoritative multiplayer. Engine-agnostic pure C# core, FP64 fixed-point math, ECS, physics, navigation, and replays — frame-p…
Easy to use high performance Network library for Unity 3d
MyBox is a set of attributes, tools and extensions for Unity
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Reflection-free node-based dependency injection for C# Godot scripts, including utilities for automatic node-binding, additional lifecycle hooks, and .net-inspired notification callbacks.
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
🥧 Savoury implementation of the QUIC transport protocol and HTTP/3
LiteDB - A .NET NoSQL Document Store in a single data file
xpTURN.MegaData is a library that supports defining and managing various data structures and enables easy utilization of large-scale data in .NET-based projects.
A Toon Shader in Unity Universal Render Pipeline.