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One of our new negative events will implement some kind of trap that gives a speed up buff to the hall guards and dean. Related to issue to #3, since it will implement a speed buff.
Checklist items for trap event:
Create a new interface for player effects (immunity, hurt, slowed down/speed boosted e.t.c.)
Create and complete new Trap class, with all required functionality.
Add collision logic, to trigger the negative event when the trap and player collide.
Give temporary speed boost to enemies when trap is triggered.
One of our new negative events will implement some kind of trap that gives a speed up buff to the hall guards and dean. Related to issue to #3, since it will implement a speed buff.
Checklist items for trap event: