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Highlights
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Open-source dig site for the LucasArts Jones3D game engine that powers Indiana Jones and the Infernal Machine
A cross-platform reimplementation of JKDF2 in C
🥧 An open source re-implementation of GameMaker: Studio's runner (YoYo Runner)
Research pertaining to Games for Windows Live (GFWL) xlive.dll.
A level editor for Crash Bandicoot NST on PC
WIP 1:1 Decompilation of multiple versions of NFS:MW
Collaborative decompilation and reverse engineering website
Decompilation of Castlevania: Symphony of the Night (PSX, PSP, Saturn)
Decompilation of Sly Cooper and the Thievius Raccoonus for PS2
Rust crates and utilities for Eurocom EngineX(T) files.
A GameCube/Wii emulator and debugger written in Rust.
A modding tool for games made with the TotemTech game engine.
Dusklight brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.
An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
C17-based extended standard library, cross-language type system, and unit testing framework targeting Dreamcast, Gamecube, PSP, PSVita, Windows, Mac, Linux, Android, iOS, and WebAssembly.
Advanced Open Source C++ Game Engine with multi-threaded Vulkan rendering
N64 Game-Engine and Editor using libdragon & tiny3d