- 👋 Hi, I’m @KDen404 I am a 26 year old Game Engineering Bachelor of Science Student, I mainly solve problems in C++ and Python.
I only got time to work on my projects in my spare time, which means if i don't upload for a long time this means i simply got no time to work on my projects...
Currently employed at: -
Languages:
- Python
- C++
- C#
- C
Build Tools:
- CMAKE
Frameworks:
- Wwise
- Unity
- OpenGL
- Unreal Engine (I hate this one)
Current development was moved to closed sourcea few months ago. The Engine heads into a much more modular way of handling things than planned and since it is so modularly designed the repository will remain privately managed.
A Wwise Soundengine Integration for Vektoria 3D Engine at University of Applied Sciences Kempten (Bachelor thesis) - C++:
The Vektoria game Engine which is currently mostly used by Students or Former Students of University of Applied Sciences Kempten is a modular 3D Game Engine which teaches the Game Engineering Students at University how to handle a Scenegraph like Game Engine. The Engine is actively developed by Bachelor- and Master thesis Students.
I decided to write a Sound Engine Integration because of the amount of problems many students had when it was their turn to integrate soundeffects and interactive music into games developed using Vektoria. During development i noticed that Vektoria is missing a LowLevelIO which is necessary for Wwise Sound Engine to function. Since There was none in existence within the Game Engine i decided to write my own and integrate it as an open source library so i am not restricted to c++14 but can use newer features from i.e. c++17 and c++20 for example to handle multiplatform filepaths without altering the original c++ version used by the engine.
- An Unnamed Godot 2D Game (Genre hack n slay)
#For Business Inquiries only: kden404@protonmail.com