- Moscow
-
01:11
(UTC +03:00)
Lists (6)
Sort Name ascending (A-Z)
Starred repositories
A research project into ECS-driven engine design, inspired by Bevy and built on StaticECS.
High-performance GPU-driven rendering engine. AGPLv3 + Commercial License.
A real-time, learning-first 3D terrain DEM renderer in Rust. The viewer raymarches real-world Digital Elevation Model data on the GPU. Learning-first but it is now a usable, generic terrain viewer.
GPU acelerated text rendering library for MonoGame build on the Slug algorithm
GPU-based ellipsoidal planetary terrain renderer, developed as part of my Master thesis on virtual globe rendering.
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.
KTX (Khronos Texture) Library and Tools
SharpYaml is a high-performance .NET YAML parser, emitter, and object serializer - NativeAOT ready.
Frequently asked questions about Entity Component Systems
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
Zenith.NET is a modern rendering hardware interface for .NET with one consistent C# API for graphics and compute across DirectX 12, Metal 4, and Vulkan 1.4.
GPU-Accelerated Rendering of Vector Strokes with Piecewise Quadratic Approximation
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
A blueprint editor control used to create and edit node graphs, rendered with SkiaSharp.
A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses O…
✨ Cross-platform scene-oriented 3D rendering engine for modern C++
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
The official repo for the design of the C# programming language
This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL, utilizing the Vulkan API.
Fast Delaunay triangulation of 2D points implemented in C#.
A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.
High performance zero allocation MSDF fonts for monogame.
Vulkan sample to render efficient per-part IDs in CAD models
Personal hobby project to experiment with various rendering techniques.
Althea is a glTF-based rendering engine built in Vulkan.
The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.
BruTile is a .NET library to access tile services like those of OpenStreetMap, MapBox or GeodanMaps.