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A research project into ECS-driven engine design, inspired by Bevy and built on StaticECS.

C# 8 Updated Jun 20, 2026

High-performance GPU-driven rendering engine. AGPLv3 + Commercial License.

C++ 11 1 Updated Aug 14, 2026

A real-time, learning-first 3D terrain DEM renderer in Rust. The viewer raymarches real-world Digital Elevation Model data on the GPU. Learning-first but it is now a usable, generic terrain viewer.

Rust 18 1 Updated Jun 19, 2026

GPU acelerated text rendering library for MonoGame build on the Slug algorithm

C# 31 5 Updated Jul 24, 2026

GPU-based ellipsoidal planetary terrain renderer, developed as part of my Master thesis on virtual globe rendering.

Rust 27 8 Updated Dec 3, 2025

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 596 43 Updated Aug 8, 2026

Vulkan Layer for Live Introspection & Debugging. Allows to view all vulkan state live inside your application.

C++ 131 4 Updated Jun 29, 2026

KTX (Khronos Texture) Library and Tools

C++ 1,335 310 Updated Aug 10, 2026

SharpYaml is a high-performance .NET YAML parser, emitter, and object serializer - NativeAOT ready.

C# 404 69 Updated Jul 10, 2026

Frequently asked questions about Entity Component Systems

2,736 92 Updated Jul 1, 2026

A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.

C# 180 14 Updated Aug 5, 2026

Zenith.NET is a modern rendering hardware interface for .NET with one consistent C# API for graphics and compute across DirectX 12, Metal 4, and Vulkan 1.4.

C# 171 13 Updated Aug 13, 2026

GPU-Accelerated Rendering of Vector Strokes with Piecewise Quadratic Approximation

C++ 14 1 Updated Sep 15, 2025

Minimalist tutorial and code for doing something meaningful with Vulkan in 2026

C++ 604 51 Updated Aug 7, 2026

A blueprint editor control used to create and edit node graphs, rendered with SkiaSharp.

C# 29 Updated Jan 4, 2026

A 3D engine for virtual globes (think Google Earth or NASA World Wind) designed to illustrate the engine design and rendering techniques described in our book. OpenGlobe is written in C# and uses O…

C# 4 Updated Oct 10, 2025

A GPU compute-centric 2D renderer.

Rust 4,267 286 Updated Aug 14, 2026

✨ Cross-platform scene-oriented 3D rendering engine for modern C++

C++ 37 1 Updated Aug 14, 2026

.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

C# 18,207 5,548 Updated Aug 14, 2026

The official repo for the design of the C# programming language

C# 12,677 1,078 Updated Aug 13, 2026

This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL, utilizing the Vulkan API.

C++ 13 3 Updated May 12, 2025

Cross platform game engine using Vulkan API

C++ 11 Updated Jun 10, 2026

Fast Delaunay triangulation of 2D points implemented in C#.

C# 495 64 Updated Feb 10, 2025

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 376 13 Updated Jul 20, 2026

High performance zero allocation MSDF fonts for monogame.

C# 30 2 Updated Dec 30, 2025

Vulkan sample to render efficient per-part IDs in CAD models

C++ 12 1 Updated May 21, 2026

Personal hobby project to experiment with various rendering techniques.

C++ 814 38 Updated Apr 19, 2026

Althea is a glTF-based rendering engine built in Vulkan.

C++ 21 Updated Jul 27, 2026

The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.

C# 38 5 Updated Jul 31, 2026

BruTile is a .NET library to access tile services like those of OpenStreetMap, MapBox or GeodanMaps.

C# 373 120 Updated May 18, 2026
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