Lists (27)
Sort Name ascending (A-Z)
boids
color
compute
cool
ecs learning
fluids
fonts
graphics
insp
✨ Inspiration
inverse kinematics
lighting
minecraft-related
networking
ogl learning
opengl
physics
radiance cascades
resources
sand
sims
sph
tiles
voxels
vulkan
water
windowing / input
Stars
2D fluid simulation using Navier–Stokes and Stam’s Stable Fluids method
MattWindsor91 / roslyn
Forked from dotnet/roslynExperimental concepts for C# using Roslyn
A high-performance, modular audio & MIDI engine for .NET 8+. A complete toolkit for the entire audio lifecycle: Playback, Recording, Multi-track Editing, Pro Synthesis (MPE/SF2), Real-time DSP, and…
Write shaders in C#, then translate them to HLSL or GLSL source.
The .NET version of the Slang compiler, allowing the compilation of Slang code in a .NET environment.
Shader translation library for SDL's GPU API.
Tiny Minecraft clone in C and HLSL using the new SDL3 GPU API
MSBuild SDK and accompanying projects for a feature-complete tModLoader development SDK/toolchain!
A 2D simulation of the Ideal Gas Law built in Unity with a custom C# physics script system
A 2D game demo designed to demonstrate the interactivity of fluid simulation systems
基于Unity6.2的URP开发的2D流体模拟项目。;A 2D liquid simulation project developed with Unity 6.2 using the Universal Render Pipeline (URP).;Unity 6.2 の URP を用いて開発された 2D 流体シミュレーションプロジェクトです。
Sand and Water Particle Simulator created by using C# and MonoGame Framework.
HashLink-compatible virtual machine in C# for .NET
Constant-Time per-pixel volumetrics using ray-extensions and Holographic Radiance Cascades.
2D radiance cascades implementation via Raylib