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TypeScript types for the HTML `<model>` element
🍰 Bake your Three.js shaders or materials into textures!
This project displays Pokemon TCG cards utilizing ThreeJS and Off-Axis-Projection
Vision Pro Blender Live Streamer is a two-part project that enables real-time streaming of Blender scenes to Apple Vision Pro for immersive spatial preview. Create and edit in Blender, see results …
A polyfill for the HTML Model Element
Working model-element samples
TypeScript types for the popular 3D library three.js
Hook to load Spline scenes into react-three-fiber
A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services
Framework Agnostic Hand tracking for WebXR
Browser extension that emulates Meta Quest devices for WebXR development. Lead: Felix Zhang (fe1ix@meta.com)
The repository for high quality TypeScript type definitions.
RATK (Reality Accelerator Toolkit) simplifies the integration of Mixed Reality experiences in WebXR, making it easier for developers to bring their MR ideas to life.
🚧 Constructive solid geometry for React
View realistic Ultra HD artwork in WebXR
Stable Diffusion built-in to Blender
Efficient glTF 3D import / export package for Unity
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project.
Starter repo for THREE.js Locomotion
Spec draft: https://immersive-web.github.io/raw-camera-access/. Repository for experimentation around exposing raw camera access through WebXR Device API. Feature leads: Piotr Bialecki, Alex Turner…
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Handy makes defining and recognizing custom hand poses in WebXR a snap!
📦 Download CC0 assets ready to use in your next 3D Project
📚 Stand-alone library of threejs examples designed to run without transpilation in node & browser