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Tags: movitto/omega

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v0.8.2

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Handle Motel#rotated_angle edge case

v0.8.1

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Extract location event handling out of location loop

Now location event processing is handled in it's own
independent loop run out of the motel registry, resulting
in more consistent movement loop run times.

Resolves a long outstanding TODO which recently became a FIXME
due to smaller movement delay steps.

v0.8.0

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License simplification, change 'AGPLv3+' to 'AGPLv3'

v0.7.5

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UI: fix broken tests

v0.7.4

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Split omega/client/dsl into seperate modules

No functional changes though tests should also be split along
module lines and we may want to furthur subdivide cosmos dsl
going forward

v0.7.3

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Few follow on fixes to use update RJR API

v0.7.2

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Start of example of semi-interactable/semi-scriptable simulation

Work in progress

v0.7.1

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UI: fix small regression

All entities added to effects player need to implement
run_effects, even if just a do-nothing method so that
player does not have to check for its existance, which
unecessarily slows down each iteration of the cycle

v0.6.2

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UI: add second, rotated density wave to galaxy for better effect

v0.6.1

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UI: Add tests for audio controls