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Extract location event handling out of location loop
Now location event processing is handled in it's own
independent loop run out of the motel registry, resulting
in more consistent movement loop run times.
Resolves a long outstanding TODO which recently became a FIXME
due to smaller movement delay steps.
Split omega/client/dsl into seperate modules
No functional changes though tests should also be split along
module lines and we may want to furthur subdivide cosmos dsl
going forward
UI: fix small regression
All entities added to effects player need to implement
run_effects, even if just a do-nothing method so that
player does not have to check for its existance, which
unecessarily slows down each iteration of the cycle