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  • Canada, Montreal, QC

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  1. HTNDemo HTNDemo Public

    Basic implementation of a Hierarchical Task Network (HTN) as a Unity minigame. The player races against the AI to collect items while avoiding enemies.

    C# 12 1

  2. EllersMaze EllersMaze Public

    A real-time implementation of Eller's Maze Generation Algorithm in the form of a maze exploration Mini-game, done in Unity and C#.

    C# 2

  3. CannonPhysicsGame2D CannonPhysicsGame2D Public

    A written-from-scratch implementation of 2D cannon physics handling collision detection and resolution done in Unity and C#.

    C# 2

  4. AISteering-PCG-Simulation AISteering-PCG-Simulation Public

    Unity simulation exhibiting autnomous Agent AI using Steering Behaviour and Procedural Generation

    C# 2 1

  5. Boy-Blu/Match-3 Boy-Blu/Match-3 Public

    A match 3 game, Tiles drop on a grid, match 3 that are together

    Java 2

  6. thechrizilla/CodeJam2018-lastMinute thechrizilla/CodeJam2018-lastMinute Public

    Java