Highlights
- Pro
Stars
Official implementation of "From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians"
Deformable Triangle Splatting (DETRIS) — Flexible Primitives for Real-Time Radiance Field Rendering (ECCV 2026)
ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.
Removes 20+ patterns of AI slop from any piece of writing.
DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification (CVPR 2026)
An AI DL model that learns how to play Clash Royale.
Downloader for Crunchyroll, Hidive, and AnimationDigitalNetwork with CLI and GUI
Code for Dual Contouring of Signed Distance Data (SIGGRAPH 2026)
🐹 Clean, uninstall, analyze, optimize, and monitor your Mac from the terminal.
[CVPR2026] ExMesh: EXplicit Mesh Reconstruction with Topology Adaptation
Build academic conference posters as a single HTML/CSS file, rendered to print-ready PDF via headless Chromium. A coding-agent skill.
This repository contains the official implementation of the paper: LiveStre4m: Feed-Forward Live Streaming of Novel Views from Unposed Multi-View Video
R3PM-Net: Real-time, Robust, Real-world Point Matching Network
The official repo for "F3G-Avatar : Face Focused Full-body Gaussian Avatar"
Yet another unofficial (and ugly) cross-platform MEGA downloader/uploader/streaming suite.
QuickSplat: Fast 3D Surface Reconstruction via Learned Gaussian Initialization
Media server for comics/mangas/BDs/magazines/eBooks with API, OPDS, Kobo Sync and KOReader Sync support
MacOS Niri and Hyprland inspired tiling window manager that's developer signed and notorized (safe for managed enterprise environments). Aiming for parity and extra innovation.
A tiling window manager for macOS based on binary space partitioning
Personal dotfiles for MacOS with Aerospace + Borders + Sketchybar
[BMVC 2025] Occam’s LGS: An Efficient Approach for Language Gaussian Splatting
[ECCV'2024] Gaussian Grouping for open-world Anything reconstruction, segmentation and editing.
Code Release for CVPR 2025, "Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting"
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior