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πŸ“Ž Clippy for Claude Code + Codex

By AI Socratic.

Download the latest Apple-silicon DMG Β· Compatibility Β· Troubleshooting Β· Privacy

Current packaged release: Apple silicon, macOS 11+. Intel users can build from source. The public v0.1.0 DMG is ad-hoc signed, so it requires right-click β†’ Open on first launch; signed/notarized release packaging is now enforced by npm run package:release once Apple credentials are configured.

One little Clippy per Claude Code or Codex session, living on your MacBook, each one knowing what its session is doing right now β€” and letting you answer it right there: approve or deny permission requests, approve or revise a plan, pick an answer to Claude's question, and review the work when it finishes. No hunting through terminal tabs.

"Hey! Claude wants to run rm -rf /tmp/build in β€œmy-app” β€” allow it?"

Approve or deny Approve or revise a plan Answer a question
approval plan question

Each buddy wears an RPG-style name plate in its own colour: hover and it names just the project; open any popup and the full plate appears β€” an energy bar of how much context this session has left, the buddy's own pet name (Biscuit, Nori β€” dealt from the session id, so it sticks), and the quest details in small print (my-app Β· gpt-5.5). Concurrent agents in the same folder are assigned different available buddy animations, so five parallel agents are distinguishable characters rather than one confused paperclip. A live activity line under each shows what that session is doing β€” βš™ my-app β€” Running: npm test, ✏ Editing server.js, βœ“ done β€” your turn, ⚠ Bash failed.

(Real captures of the app driven by simulated hook events β€” regenerate with npx electron scripts/demo-screenshots.js, or under xvfb-run on Linux. The dark backdrop stands in for your desktop: the real window is transparent.)

You kick off a long coding-agent task, switch to Slack, and twenty minutes later discover it's been sitting at a permission prompt the whole time. Clippy fixes that: floating, draggable paperclips (always on top, on every Space) that know the live state of every session β€” and they don't give up, re-nudging every 90 seconds until you respond, snooze, or dismiss.

Clippy stays hidden while Claude works. A buddy only appears when its session actually wants you β€” it finished a turn, needs a permission or plan approved, or is asking a question β€” and slips away again the moment you've answered or typed a new prompt in the terminal. Nothing pops up for ordinary tool activity. Show any buddy on demand from the πŸ“Ž menu bar (it then stays put until you hide it).

And it shows up where the session lives: when a buddy has something to say it appears on that session's own terminal/editor window β€” top-right corner, following the window as you move it β€” rather than in a corner of the screen. Every card carries a go to terminal β†— button that brings that window to the front, so you land in the right session instead of hunting for it.

Clippy is a small buddy by default and only grows a window when there's something to read β€” as tall as that thing needs, no more. Click him and he goes straight to the useful thing: a message you haven't seen yet, or β€” when there's nothing waiting β€” one panel that answers "how is this session doing, and what now?": what the agent is doing right now, how much context and allowance it has spent (660k left of 1.0M Β· 340k used (34%) over a progress bar, plus real allowance bars for the rolling 5-hour block, the week, and Opus's own week once you tell Clippy your plan), and a box to type the next prompt into β€” he raises that session's terminal and types it in for you. Right-click for everything else β€” the same stats, Settings, and hide. Double-click just says hi back, for about a second. The built-in buddies are all drawn in code: Clippy, the cat, and Clod are generated pixel art; Orbit and Loopy are live SVG that stays smooth at every size. Any sprite pack you drop in is swappable from the menu too.

How it works

Claude Code / Codex session(s)
   β”‚  hooks: PermissionRequest / Stop / Pre+PostToolUse / Notification / SessionEnd
   β–Ό  curl POST β†’ http://127.0.0.1:43117/hook/<event>   (response = hook decision)
Clippy app (Electron)
   β”œβ”€ session tracker: who's working, waiting, blocked β€” and what they're doing now
   β”œβ”€ decision broker: holds interactive hooks open until you click (or timeout)
   β”œβ”€ one floating Clippy per session (hidden until it needs you): name plate, activity line,
   β”‚    approval/plan/question/review cards, snooze
   β”œβ”€ native macOS notifications (clickable)
   └─ menu bar item πŸ“Ž with a count of sessions waiting on you

Claude Code and Codex lifecycle hooks fire shell commands on lifecycle events, and a hook's stdout JSON can answer the event. The installer registers tiny curl hooks in ~/.claude/settings.json and ~/.codex/hooks.json that POST each event's JSON to the app on localhost. Interactive hooks are interactive β€” their HTTP response is the hook's decision:

Hook event Clippy reaction
PermissionRequest πŸ›‚ Approval card β€” Allow / Deny (with a reason Claude sees) / send to terminal. For ExitPlanMode it becomes a plan card: Approve / Revise (your note sends Claude back to planning)
Stop βœ… Review card β€” answered immediately, the chat is never held. "Looks good" puts Clippy away; typed feedback is typed into that session's terminal as your next prompt
PreToolUse (AskUserQuestion) ❓ Question card β€” Claude's options as buttons. What you pick is fed straight back, so the terminal picker never appears
PreToolUse (Bash, Edit, Write, Web, Task, …)* βš™ Activity line β€” what Claude is doing now
PostToolUse (same tools) βœ“ marks the action done
PostToolUseFailure (same tools) ⚠ surfaces the failure and its first error line
Notification (permission_prompt) πŸ”΄ Urgent bounce β€” a prompt is waiting in the terminal
Notification (idle_prompt) 🟑 Reminder β€” Claude has been waiting for your reply
UserPromptSubmit clears alerts & pending cards for that session (you're on it)
SessionEnd the session's buddy leaves the screen. (There's deliberately no SessionStart hook: a session announces itself with its first real activity)
statusLine (Claude Code only) a small πŸ“Ž tucked against the right edge of the line under the input box β€” cmd+click it (iTerm2, Ghostty, kitty, WezTerm) to open this session's buddy. Installed only if you don't already have a statusline of your own

The activity hooks match only meaningful tools (Bash|Edit|Write|…|mcp__.*) β€” Read, Grep, Glob, and TodoWrite are excluded, so the noisy read-only tools never even fire a hook (no latency, no spam).

How answering a question works: the PreToolUse hook can rewrite a tool's arguments before it runs (permissionDecision: "allow" + updatedInput). An AskUserQuestion whose input already carries an answers map has nothing left to ask, so filling it in is the answer β€” Claude Code prints User answered Claude's questions: Β· Which store? β†’ Redis and the terminal picker never appears. Multi-select answers are the chosen labels comma-joined, and an answer that isn't one of the offered options is read as a typed "Other".

If you don't answer in Clippy (dismiss, timeout, app not running), the hook returns {} and the normal terminal picker comes up exactly as before.

Safety properties of the interactive hooks:

  • PermissionRequest fires only when Claude Code would actually show a permission prompt β€” allowlisted commands run at full speed, untouched.
  • If you don't answer in time (60s for approvals, 90s for questions β€” typing extends the hold), Clippy answers "no decision" and the normal terminal prompt takes over. Nothing is ever auto-approved. Reviews hold nothing at all: the Stop hook is answered the moment it fires.
  • When the app isn't running, the hooks fail instantly (--connect-timeout 1 … || true) and Claude Code behaves exactly as if Clippy didn't exist.
  • Both behaviors can be toggled from πŸ“Ž menu bar β†’ Quick settings ("Permission requests" / "Review when Claude finishes"), and the toggles persist.

Codex support

Codex uses its native lifecycle hooks and reports into the same local server. Clippy tracks Codex sessions, tool activity, permission requests, completed turns, terminal windows, review feedback, and token/context totals from local rollout transcripts. The permission decision format is compatible with the Claude path, so Allow and Deny work from the same cards β€” and reviews behave identically too, since feedback is typed into the terminal for both.

There are three deliberate differences in the current Codex integration:

  • Codex has no Notification or PostToolUseFailure hook. Clippy detects non-zero shell exits from PostToolUse, while idle reminders rely on the turn/question/permission hooks it does have.
  • A Codex request_user_input call is held by its own interactive PreToolUse hook and rendered with the same option buttons as Claude. Submitting consumes the tool call and gives Codex the selected values as its model-visible result; moving to the terminal, dismissing, or timing out returns no decision and leaves Codex's native picker in charge.
  • Drive mode and Claude plan/allowance calibration remain Claude-specific. Codex context and token totals are shown from its rollout files without pretending they are account-limit percentages.

OpenClaw support

OpenClaw sessions get a buddy too, in watch mode only: the buddy shows an activity line while the gateway works and nudges you when a reply lands, but there are no interactive cards (no permission/review/question buttons) in this integration yet.

npm run hooks:install -- --agent openclaw

This copies a dependency-free handler to ~/.openclaw/hooks/clippy-hook.mjs and registers it in ~/.openclaw/openclaw.json (hooks.internal.handlers, for the message and command event families). Restart the OpenClaw gateway to load it. The plain npm run hooks:install also picks OpenClaw up automatically when ~/.openclaw exists. The handler fires and forgets with a 1s timeout, so a stopped Clippy never slows the gateway down.

Quick start

npm install            # pulls Electron
npm run hooks:install  # registers Claude + Codex hooks in both user config files
npm start              # Clippy appears bottom-right; πŸ“Ž appears in the menu bar

Restart any already-running agent sessions so they pick up the hooks. Codex requires one extra trust step: open /hooks, review the new Clippy definitions, and trust them. Then ask either agent to do something that needs permission β€” Clippy will let you know.

Start an agent through Clippy

Clippy can start Claude Code or Codex in a persistent tmux session instead of waiting for an existing terminal to report through hooks. Install tmux first:

brew install tmux

Right-click the πŸ“Ž menu bar icon β†’ New agent. Pick Claude Code or Codex and a local folder, or choose Over SSH… and enter an SSH host plus the project path on that machine. An SSH config alias works anywhere user@host would. The agent CLI must already be installed and authenticated on the machine where it will run.

The tmux session lives on the Mac running Clippy, even for an SSH target. It keeps running when Clippy quits, accepts prompts directly from the buddy, and can be opened at any time from the session's Attach in Terminal menu item. If SSH needs a first-time host-key/password answer, or the agent asks whether to trust the folder, attach once and answer it in the terminal. Remote transcripts are then read over the same multiplexed SSH connection.

Mobile companion

The Expo-based iOS and Android companion lives in mobile/. It brings Clippy's sessions, approval inbox, activity timeline, context usage, and prompt composer into a touch-first interface. The current milestone includes a deterministic demo workspace while the secure Mac-to-phone relay is developed.

cd mobile
npm install
npm run ios       # or npm run android / npm run web

Use npm run hooks:install -- --agent claude or --agent codex to install only one integration. The matching options also work with hooks:status and hooks:uninstall.

Installing the app

npm start is fine for development, but you can also build a real, installable app β€” still with zero dependencies, the way Electron's docs describe manual distribution:

npm run package   # dist/Clippy for Claude Code.app + dist/Clippy-for-Claude-Code.dmg

That command intentionally makes an ad-hoc local build. Maintainers producing a public artifact must follow the release checklist and use npm run package:release, which fails unless Developer ID signing and Apple notarization are configured.

That copies the prebuilt Electron.app out of node_modules, puts this app's source into Contents/Resources/app/ with the buddy art pre-drawn, rewrites the bundle's name/identifier/icon, ad-hoc signs it, and wraps it in a .dmg with an Applications shortcut. Open the .dmg, drag the app across, done.

Two things worth knowing:

  • The app is unsigned (ad-hoc only β€” no Apple developer certificate), so the first time a downloaded copy is opened Gatekeeper will object. Right-click the app β†’ Open β†’ Open to get the "open anyway" button, or clear the quarantine flag yourself:

    xattr -dr com.apple.quarantine "/Applications/Clippy for Claude Code.app"

    A copy you built on your own machine was never quarantined and opens normally.

  • The permission rows finally make sense. Run from source, macOS attributes everything to Electron's own bundle β€” which is why the Accessibility and Automation lists say "Electron" and nobody can find Clippy in them. The packaged app is its own bundle (dev.aisocratic.clippy), so those rows say Clippy for Claude Code, and its grants don't disappear when Electron updates under node_modules.

The hooks are still registered from the checkout (npm run hooks:install) β€” they just POST to a local port, and the packaged app listens on the same one, so the two are interchangeable. Run one at a time, though: whoever binds the port first wins.

Using it

  • Hidden by default: a buddy is only on screen when its session is done or has something to ask (approval, plan, question, review, or a terminal prompt waiting on you). Answer it β€” or type a new prompt in the terminal β€” and it hides itself again.

  • Activity line: the small line under Clippy shows what each session is doing right now (βš™ Running: npm test, ✏ Editing server.js, βœ“ done, ⚠ Bash failed). Ambient β€” it never pops the window; you'll see it on the buddies you've brought up yourself.

  • Approval card: when Claude asks for permission, the card shows the exact command/edit. Allow runs it, Deny blocks it (anything you typed in the box is sent to Claude as the reason β€” "use rg instead", "wrong dir"), Ask me in terminal hands it back to the normal prompt.

  • Plan card: when Claude presents a plan (plan mode), the card shows the plan. Approve plan lets it start; type a change and Revise to send it back to planning with your note.

  • Question card: when Claude or Codex asks a multiple-choice question, its options become buttons. Pick one per question (multi-select takes several), hit Submit answer, and the agent carries on with your choice β€” no terminal round-trip. Move to terminal β†— hands the question back to the normal picker and brings that terminal to the front. (A held question can't be in both places at once: while Clippy holds the hook, the agent hasn't run the tool yet, so there is no picker in the terminal to look at. Releasing it is what makes one appear.) If answering from Clippy is off β€” or the question arrives malformed β€” you get a read-only card with the question and a go to terminal β†— button instead.

  • Review card: when Claude finishes, the card shows what it just said and waits as long as you like β€” the chat is already free. Looks good puts Clippy away; type what's missing and Send feedback and your note is typed into that session's terminal as the next prompt.

  • Perched on your window: a buddy pops up on the top-right corner of the window its session runs in (its editor or terminal), follows it around, and leaves when you've answered. Turn it off under πŸ“Ž menu bar β†’ Quick settings β†’ Perch on the session's own window if you'd rather they always sit in the screen corner.

  • Click Clippy and he does the one useful thing directly, no menu in the way: reopens a message you haven't seen yet, or β€” if there's nothing waiting β€” opens the session panel, which is one click for the three things you'd otherwise go looking for separately:

    • what the agent is doing β€” its state and the tool it's on right now (working… Β· βš™ Running: npm test), kept live while the panel is open.
    • what it has spent β€” how much context is left in this conversation (progress bar turning amber past 60% and red past 85%, 1M window detected automatically), then three bars for what every session on this machine has spent in the windows /usage reports on β€” the rolling 5-hour block, the week across all models, and Opus's own week β€” plus the models you leaned on most. When Claude Code has cached its own /usage percentages, Clippy reads them and shows the real allowance bars automatically β€” nothing to configure. Until then the bars are hatched shares of the week: spend, with nothing to compare it to. Claude Code keeps the real 5-hour/weekly allowances server-side, so /usage is the source of truth either way.
    • a box to keep chatting β€” type what you want and hit Enter: Clippy raises that session's terminal and types it onto the prompt line for you (simulated keystrokes via the same Accessibility access perching uses, flattened to one line since Return submits). Escape closes the panel.

    Right-click for the rest, in a short RPG-style menu about this session:

    • πŸ“¨ See what's waiting β€” re-open the latest message, when there is one.
    • πŸ“Š Stats & token usage β€” the same panel as a left click.
    • βš™ Settings… β€” opens the settings window (everything that applies to all buddies lives there, not here).
    • Γ— Hide Clippy.
  • Just being there: hovering the buddy reveals the name plate above him (otherwise hidden so it isn't always taking up room) and the two small buttons underneath β€” open session β†— and hide. Hovering does nothing to the buddy himself: his pose is only ever about the session. A plain click gets a quick acknowledging wave on top of whatever it just did; double-click is purely for fun β€” a bigger one-off cheer for about a second, no action attached. Neither ever papers over a real signal β€” a card, an urgent nudge, the stress pose β€” they only show when there's nothing more important going on.

  • Messages you have to act on stay put: "macOS blocked me from driving that window" and friends no longer fade after four seconds β€” they sit there with an Open Settings β†— button that takes you straight to Privacy & Security β†’ Accessibility (and Clippy opens that pane for you when it hits the wall).

  • β€œAnswer here”: when a card goes back to the terminal β€” you clicked Ask me in terminal β†—, Move to terminal β†— or Answer in terminal βœ“, or the hold timed out β€” and Clippy is already perched on that window, he walks down from his corner to the input box at the bottom, stands above it with an answer here β–Ό tag for a few seconds, and strolls back to his perch. The spot comes from the window's own geometry (bottom-left, above the input box): the real cursor lives inside the terminal's text buffer, which nothing outside it can read, so this points at the line rather than at the character.

  • One size, always: the buddy is drawn at the size you picked in every mode β€” a card appearing never shrinks or grows him. Small/Medium/Large are 2Γ—, 3Γ— and 4Γ— the 32Γ—40 sprite (pixel art only looks right at whole multiples); XS is 1.5Γ—, which is still whole on a Retina screen at 3 device pixels a sprite pixel. Size is per project, like the character: the repo you're working in can be Large while the two you're keeping half an eye on sit at XS. The choice sticks across restarts.

  • Which way he looks: toward the middle of the screen when he's idle β€” a buddy parked on the left edge looking further left has his back to everything you care about β€” the way he's walking while he crosses a window, and the way you're carrying him while you drag him, changing direction mid-drag if you do. Turning around is a mirror, so each pack says which way its art is drawn (and each animation may disagree with its pack: sheets often run left but sit facing the viewer, and art drawn facing the viewer is never mirrored at all).

  • The menu bar: click πŸ“Ž for the settings window (above); right-click for the quick menu β€” per-session actions (show, perch, open window), Drive mode, every on/off switch under Quick settings (permission requests, questions, review on finish, perch), and quit.

  • go to terminal β†— (on every card) and open session β†— (hover below Clippy) both raise that session's window and keep Clippy perched on it as a small happy paperclip until you send it away. The menu bar can perch it again.

  • The window is only as big as the card: the renderer measures what it has to show and asks for exactly that much height (clamped to your display), so a long plan or a queue of approvals isn't cut off and a bare buddy isn't sitting in a tall pane of empty glass.

  • Five buddies in the box, more a download away: πŸ“Ž Clippy himself, a 🐱 pixel cat, and ✳️ Clod β€” a squat terracotta box in the spirit of a certain mascot, transcribed into the cast (he was already pixel art) β€” plus two live-SVG buddies: Orbit, a round floating robot with smooth curves and a session-colour halo, and Loopy, the paperclip redrawn as pure vector β€” the same wire, no pixels, blinking and waggling his eyebrows in the session colour. They are all drawn in code: the pixel frames are primitives in scripts/make-buddies.js, encoded by this repo's own GIF encoder, which is what lets Clippy ship with no third-party art, while Orbit and Loopy live in src/renderer/vector-buddies.js and never become pixels. Clippy is built once per session colour, since a GIF can't be recoloured by CSS. His silhouette is traced from the original 1997 paperclip's own path data β€” one continuous wire, round over the top, down both sides, the inner hook left open β€” rather than a blockier stand-in, so there's no separate "classic" variant to pick between anymore; clip just is that shape now.

    All five speak the full nine-pose vocabulary β€” and the buddy picks its own pose from what the session is doing:

    pose when
    idle quiet
    think Claude is working
    excited this session wants you β€” bouncing, with a glow
    stress a tool failed, or the context window is past 30%
    walk crossing a window on the way to a prompt
    point standing on the prompt, pointing at the line
    sleep the turn is over, nothing left to do
    cheer a turn finished cleanly
    wave hello β€” this session just started

    npm run make-buddies rebuilds them; node scripts/make-buddies.js --preview clip:walk prints a frame as ASCII if you want to redraw one.

  • Drag Clippy anywhere; he floats above full-screen apps on all Spaces, and he stays put where you dropped him β€” cards and the right-click menu grow around him instead of nudging him sideways.

  • Got it acknowledges everything; Snooze 5m pauses the nagging.

  • The red badge and the menu bar πŸ“Ž N show how many sessions need you.

  • hide (hover below Clippy) hides that buddy early; Show β€œname” in the menu bar brings it back and keeps it on screen until you hide it again. Quit from the menu bar too.

One Clippy per session

Every Claude Code session that reports in gets its own little buddy, so parallel agents never fight over one window:

  • a name plate above each buddy says its character name, which session it's watching (the project directory), and the harness + model running it, with a dot that pulses while that session is working
  • concurrent sessions in the same project use different available character animations (until every installed buddy is already on duty)
  • each buddy has its own colour, derived from the project name, so the same project looks the same every run and two agents are rarely twins
  • buddies tile from the bottom-right corner leftwards, wrapping onto a row above when you run a lot of them
  • the status line under each one is about that session (working…, finished β€” your turn, needs your permission)
  • the menu bar πŸ“Ž N still counts every session waiting on you, and lists them so you can bring a specific buddy forward

Perching on a session's window

Each hook also reports where it ran: TERM_PROGRAM, the tty of the claude process, and its pid (as X-Clippy-* headers, so the hook payload is untouched). From that Clippy can find the window:

  • Terminal.app / iTerm2 expose a tab's tty to AppleScript, so the exact tab is selected β€” not just the app.
  • Everything else (VS Code, Cursor, Ghostty, WezTerm, Warp, kitty…): Clippy walks up the process tree from claude to the owning .app bundle β€” skipping the windowless Electron helper that editors run terminals in β€” and drives that process through System Events.

The first time it raises or measures a window, macOS asks you to allow Clippy under Privacy & Security β†’ Accessibility; if you decline, Clippy says so (and the πŸ“Ž menu has Fix window access…) and stays in its own corner. Older hook installs don't report any of this, so the buttons stay hidden until you re-run npm run hooks:install.

Two macOS quirks are handled for you: a window that lives on another Space or in fullscreen isn't in the accessibility list until its app is frontmost (so "go to terminal" raises the app first, then looks), and macOS's System Events helper occasionally wedges and reports every app as having zero windows β€” Clippy restarts it once and retries rather than concluding your terminal is gone.

Sessions whose terminal disappears without a SessionEnd (a killed tab, a machine that slept) are swept automatically β€” after 30 minutes of silence if they were working, or 6 hours if they were parked waiting on you β€” so the count never lies about sessions that no longer exist.

Drive mode β€” answer everything from Clippy (Agent SDK)

Watch mode reacts to sessions you started in a terminal. Drive mode goes further: Clippy owns the session, so it can also send prompts and show a full transcript. From the πŸ“Ž menu bar, New Clippy-driven session… picks a folder and launches a headless Claude session that Clippy runs via the Claude Agent SDK. You type prompts in the GUI and get a streamed transcript β€” and every interaction is answerable from Clippy:

Drive panel Answer a question
drive answer

The SDK's canUseTool callback routes each request to the same cards watch mode uses β€” permission requests, plan approvals, and clickable question options β€” so the two modes behave identically once a card is on screen.

It's a separate headless session from your terminal claude, with its own auth:

  • The SDK is an optional dependency β€” install it with npm install @anthropic-ai/claude-agent-sdk (it bundles the claude binary). The app runs fine without it; you just can't start a driven session.
  • It uses whatever credentials claude uses on this machine β€” your existing Claude Code login, claude setup-token (CLAUDE_CODE_OAUTH_TOKEN), or ANTHROPIC_API_KEY. Billing note: subscription-plan SDK usage draws from a separate Agent SDK credit; an API key bills per token. Watch mode (hooks) has no such cost β€” it's just your normal terminal sessions.

Granting window access (the β€œI can't find Clippy in Accessibility” bit)

Perching, raising a terminal and walking to a prompt all need macOS Accessibility. Running from source, the app is Electron's own bundle, so the list in Privacy & Security β–Έ Accessibility says Electron, not "Clippy" β€” and it may not be there at all until it's added by hand:

  1. Open the settings window (πŸ“Ž in the menu bar). If access is missing, the Sessions section explains it, with the exact path and a Copy path button.
  2. Hit Open Accessibility β†—. Asking is what puts the app in the list, so usually there's already an Electron row waiting to be switched on.
  3. If the list still has no entry, click +, press βŒ˜β‡§G and paste <repo>/node_modules/electron/dist/Electron.app, then switch it on.

No restart needed: Clippy watches for the switch and picks up what it was doing. No app can add itself β€” that list is a SIP-protected database, writable only by you through System Settings (or an MDM profile on a managed Mac); tccutil can reset permissions but never grant them. Packaging Clippy as a signed .app would at least make the row say "Clippy" instead of "Electron".

The settings window

Click πŸ“Ž in the menu bar and Clippy's settings window opens (right-click for the quick menu β€” sessions, Drive mode, quit). It's the one part of Clippy you sit and read. The rail splits it in two β€” Settings, which is Sessions, Sounds, Buddies and Updates, and Docs, which is the feature catalogue. One page at a time; nothing under Docs changes anything.

  • Sessions β€” everything reporting in right now, each with the buddy it's wearing and pickers to give that session a buddy and a size of its own. A pick lands on that one row: two agents in the same folder are two buddies, and dressing one never dresses the other. It is also remembered against the folder, so the repo still looks the same tomorrow when that session id is gone β€” the folder's other agents are pinned to what they were wearing at that moment so they don't come along for the ride. A session with no size of its own follows the default under Buddies.
  • Sounds β€” the only noise Clippy makes: a short cue when a hidden buddy appears, off until you pick one. Nothing plays for a buddy already on screen.
  • Buddies β€” every character with all nine of its animations playing side by side (the same layout as the test bench's workbench), and the default size picker (per-project sizes live beside each session above). Every live session gets its own available buddy, chosen from the cast by session id, so parallel agents in the same repo do not match. Nothing to configure β€” click a character here to make it the first choice for projects currently on screen, or set that preference per project under Sessions. There's a link to openpets.dev/gallery for more β€” paste a pet's page link into the Add a pet box right there (or into npm run add-sprite-pack -- <pet url> in a terminal) and it downloads, installs, and joins the cast on the spot.
  • Updates β€” which copy you're running (checkout vs packaged app, version, commit), and a button that compares it with the tip of main on GitHub. Like the pet downloads above, it's a deliberate, user-initiated request β€” the app never talks to anything but localhost on its own.
  • Clippy's features β€” the one page under Docs, and the full catalogue: what triggers each behaviour, which hook it rides on, what you see, and β€” for anything that answers on your behalf β€” the exact JSON Claude Code receives for each button. Those strings come from the same toHookResponse the app answers with (src/actions.js), so the page can't drift from the behaviour, and a test asserts it. (Clicking a session's name brings its buddy to the front.)

The on/off switches for what Clippy answers aren't in this window at all: they live in πŸ“Ž menu bar β†’ Quick settings, one right-click from anywhere. Turn one off and that moment goes back to the terminal exactly as if Clippy weren't running β€” Clippy's features marks the affected entries off.

Bring your own buddy (sprite-sheet themes)

The built-in characters are drawn in code. If you'd rather use a sprite pack you downloaded, drop it in and Clippy wears it β€” no code change:

src/renderer/assets/themes/my-cat/
β”œβ”€β”€ theme.json
β”œβ”€β”€ idle.png        # a horizontal strip: frame, frame, frame…
└── excited.png
{
  "label": "🐈 My cat",
  "frameWidth": 32,
  "frameHeight": 32,
  "fps": 6,
  "idle":    { "file": "idle.png",    "frames": 4 },
  "excited": { "file": "excited.png", "frames": 6 }
}

The folder name is the character id, label is what the menus show, and each strip is stepped frame by frame at fps. Frames must sit in one horizontal row, all the same size. Only idle is required β€” anything missing falls back to excited, then idle. Restart the app (or reload the bench) and the theme appears in the settings window and in the buddy's own 🎨 Buddy & size menu.

Add "facing" if the art isn't drawn facing right: "left", or "center" for art that looks straight out of the screen. Clippy turns a buddy around by mirroring the sprite, so a left-drawn pack that doesn't say so walks backwards, and a "center" one is never mirrored at all. Any single animation can override it β€” sheets are often inconsistent with themselves, running to the left but sitting facing the viewer:

"poses": {
  "idle": { "file": "sheet.webp", "row": 0, "frames": 6, "facing": "center" },
  "walk": { "file": "sheet.webp", "row": 1, "frames": 8, "facing": "left" }
}

add-sprite-pack takes the same thing as --facing left and a third field on any pose flag: --walk 1:8:left --idle 0:6:center.

A pack can name any of the poses Clippy knows β€” idle, excited, walk, point, sleep, cheer, and the rest of the nine-pose vocabulary β€” under a poses object, and they're used wherever the app needs them (the walk really does play while a buddy crosses a window).

Pixel art is scaled by whole numbers only, so a 32px-wide frame lands exactly on the Small/Medium/Large steps (2Γ—/3Γ—/4Γ—). Sheets of other sizes still work, they just scale to the nearest whole multiple that fits.

src/renderer/assets/ is gitignored, so dropped-in packs stay on your machine and are never redistributed by this repo. That's deliberate: Clippy ships only art it draws itself, so the MIT licence here covers everything in the tree. To publish a theme, publish it as its own repo with its licence attached.

Most desktop-pet packs ship exactly this shape β€” a pet.json next to one big sheet, as the ones on openpets.dev/gallery do β€” so there's a script for it:

npm run add-sprite-pack -- https://openpets.dev/pets/miso-openpets/   # straight from the gallery
npm run add-sprite-pack -- miso                                        # a pet id works too
npm run add-sprite-pack -- ~/Downloads/fox --walk 1:8 --sleep 5:8 --cheer 2:8

Given a pet's page link, a pet id, or a direct .zip link it downloads the pack into a temp folder first; from there all paths are identical. It reads the sheet's size from the image header, works out the frame size from --grid (default 8x9), copies the sheet into place and writes the theme.json. Defaults: --idle 0:6 and --excited 3:4; the other poses take --walk ROW:FRAMES and friends. Rows differ between packs β€” the settings window shows every unclaimed row, so you can look through a sheet and come back for the good ones. (With the openpets packs: row 0 is a sitting idle, row 1 a walk, row 3 a wave, row 5 a sleep.)

On other people's art. Check what you're allowed to do with a pack before using it, and note that "free to download" is not the same as "free to redistribute" β€” a page with no licence at all is all rights reserved by default. That's why nothing here is committed for you.

Configuration

What How
Port (default 43117) CLIPPY_PORT=5005 npm start and npm run hooks:install -- --port 5005
Approval hold time (default 60s) CLIPPY_APPROVAL_HOLD_SECS=120 npm start
Question hold time (default 90s) CLIPPY_QUESTION_HOLD_SECS=120 npm start
Inspect live state curl localhost:43117/status
Open a DevTools inspector per buddy CLIPPY_DEVTOOLS=1 npm start β€” iterate on the cards/menu/bubble live, no real Claude Code turn needed
Check installed hooks npm run hooks:status
Remove hooks npm run hooks:uninstall (only touches entries tagged #claude-clippy)

Try it without a real session (mock harness)

scripts/mock-session.js fires a realistic sequence of hook POSTs at the running app so you can watch β€” and test β€” every reaction without starting a real claude. Held cards block until you answer; the script prints the decision that came back, exactly like a real session.

npm start              # one terminal
npm run mock-session   # another: drive it, click the cards in Clippy

You'll see the activity line update (including a ⚠ on a failed tool), an approval card on rm -rf, an answerable question card on AskUserQuestion, a plan card on ExitPlanMode, and a review card on Stop. For an unattended end-to-end check that auto-answers via Chrome DevTools and asserts each decision β€” including that the question comes back as updatedInput.answers:

npx electron . --remote-debugging-port=9333
npm run mock-session -- --auto --fast     # exits non-zero if any decision is wrong

Web test bench (no Electron, no Claude Code)

Clippy's renderer is an ordinary web page that only talks to the app through window.clippyAPI, so it can be driven from a browser. npm run demo:web serves the real src/renderer/ β€” same HTML, CSS and clippy.js, no copies β€” inside an iframe with that bridge stubbed, plus a control panel that fires the events the main process would:

npm run demo:web        # β†’ http://127.0.0.1:43119

Press β–Ά Show run for the hands-off tour: idle β†’ working β†’ a failed tool β†’ an urgent nudge β†’ approval β†’ plan β†’ question β†’ read-only question β†’ review β†’ the token panel β†’ every character mid-bounce β†’ all three sizes β†’ Drive mode β†’ quiet again, each step captioned above the stage. It's the demo and the manual test in one, so when you add a feature, add it to the show run (SHOW_RUN() in scripts/demo-web.js) β€” a state that isn't in it is a state nobody looks at until a user finds it broken.

Or click any single state on the left: the activity line, both nudges, each card, a three-deep card queue, a card expiring on its countdown, Drive mode. The panel also flips the settings, perches the buddy on a fake terminal window, feeds the usage panel, and swaps colour, character and size.

Fidelity is deliberate: card titles and details come from the real describeToolCall / activityLabel, and every click is scored by the real toHookResponse β€” the bridge log prints the exact JSON Claude Code would have received ({} included, which means "no opinion, use the terminal").

It's for eyeballing states quickly, not a replacement for the real thing: hook wiring, window placement, perching and terminal raising only exist in Electron, so end-to-end still means npm start plus a real Claude Code session (or the mock harness above).

  • scripts/demo-web.js β€” the server and the scenario definitions
  • demo/stub-api.js β€” browser stand-in for src/preload.js
  • demo/index.html, demo/demo.js, demo/demo.css β€” the control panel

The sandbox β€” every state on one scrolling page

npm run sandbox         # opens http://127.0.0.1:43119/gallery β€” no Electron, no app

The fastest design loop: a web page with every state side by side, each in its own iframe of the real renderer β€” scroll, compare, edit src/renderer/, reload. No Electron running, no Claude Code attached, nothing to click through one state at a time. Held cards are stamped with an hour so nothing expires mid-look, each cell sizes itself the way main sizes the real window, and the buttons in a cell work (their decisions land nowhere, exactly like the bench). States whose whole point is the window physically moving (perching, walking to the prompt) are labelled instead of faked.

The app sandbox (Electron)

The other half β€” for when the thing you're changing is the window itself:

npm run sandbox:app     # a buddy on screen + a "Clippy sandbox" control window

One pinned buddy with no Claude Code behind it, and a small window listing every state; clicking one sends the same clippy-event payloads the real hook handlers send, through the real preload bridge, with real placement and sizing. β–¦ Show all at once tiles one buddy per state across your desktop (drag them to rearrange); βœ• Clear puts the gallery away. The token panel runs on canned numbers, card decisions carry made-up request ids the broker declines, and the hook server still runs, so a real session can report in alongside.

Rule of thumb: npm run sandbox for the page (markup, CSS, cards, animations), npm run sandbox:app for the window (placement, growth, perching, tray), npm start + npm run mock-session for end-to-end.

  • src/sandbox-scenarios.js β€” the states, as pure data (with a test that keeps every one of them firing something)
  • demo/gallery.html, gallery.js, gallery.css β€” the scrolling wall
  • src/renderer/sandbox.html, sandbox.js, sandbox.css β€” the app control window; src/preload-sandbox.js is its bridge: one method, sandboxAPI.fire(id)

Development

No build step and no runtime dependencies: the app is plain CommonJS run by Electron, the tests are node:test, the pixel art is generated, and the vector buddies are live SVG.

npm install     # Electron (dev) β€” that's the only dependency
npm test        # node:test: server, sessions, decisions, hooks, art, usage…
npm run test:watch  # rerun the focused tests as files change
npm run check   # syntax-check every JS file, then run the full suite
npm start       # builds any missing buddies, then launches the app
npm run dev     # the app under a file watcher β€” restarts when source changes
npm run sandbox     # every state on one scrolling web page β€” no Electron
npm run sandbox:app  # the app + a sandbox control window, no Claude Code
npm run demo:web    # the single-state bench in a browser, with the show run
npm run mock-session  # drive a running app through a realistic session

src/renderer/assets/ is generated and gitignored β€” npm run make-buddies redraws the pixel characters, and startup repairs any missing or stale built-in art. The vector buddies' SVG source lives directly in src/renderer/vector-buddies.js. node scripts/make-buddies.js --preview prints the frames as ASCII, which is the quickest way to iterate on a sprite.

Two things worth knowing before changing the UI:

  • Anything user-visible should show up in the show run (SHOW_RUN() in scripts/demo-web.js) so it can be demoed and eyeballed in one place, and in the sandbox (src/sandbox-scenarios.js) if it needs a real window.

  • The renderer only talks to main through window.clippyAPI (src/preload.js). Keeping that surface small is what lets the whole UI run in a browser.

  • src/server.js β€” dependency-free localhost HTTP server for hook events; interactive hooks hold the response open until a decision arrives

  • src/decisions.js β€” decision broker, hook-decision JSON, tool-call rendering (describeToolCall) and the terse activityLabel

  • src/sessions.js β€” session state machine + live activity; turns hook events into reactions

  • src/main.js β€” Electron main: one window per session, tray, notifications, settings, and the hook handlers (approvals, plans, reviews, questions, activity)

  • src/identity.js β€” per-session name and colour, hashed from the project name

  • src/characters.js β€” the cast, the four buddy sizes, and which way each is drawn; shared by the main process, the renderer's menu and the web test bench

  • src/actions.js β€” what Clippy does with a session, as data, with the real hook JSON for every button; the settings window is rendered from it

  • src/sandbox-scenarios.js β€” the sandbox's states, as data, in the event shapes the real handlers send; the gallery page and npm run sandbox:app both play them

  • src/visibility.js β€” when a buddy is allowed on screen (done/asking) and when it hides again

  • src/terminal.js β€” finds a session's terminal window (hook-reported tty for Terminal.app/iTerm2, process-tree walk to the owning .app plus a title match on the project name for everything else), raises it, and works out where Clippy should perch

  • src/usage.js β€” token usage read from Claude Code's own transcripts: this session's context, plus a single sweep that fills the three rolling windows /usage reports on (5-hour block, week, Opus's week) across every session on the machine, and the Pro/Max/Custom plan estimates those windows are measured against

  • src/gif.js β€” a small animated-GIF encoder (GIF89a + LZW), used by scripts/make-buddies.js to draw and build the pixel characters' animations

  • src/sdk-session.js β€” Drive mode: wraps the Agent SDK query() and routes canUseTool (incl. answerable AskUserQuestion) to Clippy's cards

  • src/renderer/ β€” the buddy himself: one transparent always-on-top page with the cards, the menu, and the sprite or live SVG the window is built around

  • bin/clippy-hooks.js β€” hook installer/uninstaller for ~/.claude/settings.json

  • scripts/mock-session.js β€” mock Claude Code session (above)

  • scripts/demo-web.js + demo/ β€” the browser test bench (above); it also serves the settings window at /settings/ so that can be worked on in a browser too

  • scripts/add-sprite-pack.js β€” install a downloaded sprite pack as a character

  • scripts/cdp-eval.js β€” drive the renderer over CDP for e2e checks (npx electron . --remote-debugging-port=9333)

Security notes

The hook server binds to 127.0.0.1 only and accepts nothing but hook event JSON; nothing is exposed to the network and no session content leaves your machine.

About

A Clippy that watches your Claude Code sessions, knows what they're doing, and lets you approve/review/answer from a floating UI (incl. Agent-SDK Drive mode).

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