-
Sicesi -> Matomo -> Self Employed -> ?
- Nouvelle Aquitaine, France
-
08:22
(UTC +02:00) - @alexmartinfr
- in/alexmartinfr
Stars
- All languages
- ASL
- AppleScript
- Assembly
- Astro
- Blade
- C
- C#
- C++
- CSS
- CartoCSS
- Common Lisp
- Dart
- Dockerfile
- Elixir
- Emacs Lisp
- GDScript
- GLSL
- Go
- HTML
- Java
- JavaScript
- Jinja
- Jupyter Notebook
- Kotlin
- Less
- Lua
- Makefile
- MoonScript
- Nunjucks
- Objective-C
- Objective-C++
- PHP
- PLpgSQL
- Pascal
- PowerShell
- Python
- QML
- Ruby
- Rust
- SCSS
- Scala
- Shell
- Swift
- TeX
- TypeScript
- Visual Basic .NET
- Vue
- Zig
OpenGL Demo: Simulating Ocean Waves with FFT
Import a 3D Model and automatically assign and export animations
Renders sky colors with Rayleigh and Mie scattering.
A procedural cloud system for Godot 4.4+
A faster code formatter for GDScript and Godot 4
A high performance, editable terrain system for Godot 4.
Display in-game FPS/performance/hardware metrics in a Godot 4.x project
70 splash screens and logos for use in Godot
TheBoringNotch: Not so boring notch That Rocks 🎸🎶
Enables 6 degrees of freedom control for the viewport camera in the Godot editor.
Cirno's Perfect Math Library: Just about everything you need for 2D/3D games. Hopefully.
3DreamEngine is an *awesome* 3d engine for LÖVE.
Tiny fast HTML5 game engine with many features and no dependencies.
macOS: mount any linux-supported filesystem read/write using NFS and a microVM
Solar2D Game Engine main repository (ex Corona SDK)
Package and run LÖVE (v12.0) games for the HTML5/WebAssembly platform.
Davidobot / love.js
Forked from TannerRogalsky/love.jsLÖVE ported to the web using Emscripten, updated to the latest Emscripten and LÖVE (v11.5)