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awesome-skills

License: MIT

Agent Skills for Claude Code and any other agent that reads SKILL.md.

A skill is a Markdown file with YAML frontmatter. The agent loads the description up front, and pulls in the body only when the work matches, so you can write a long, opinionated document without paying for it on every turn.

---
name: svg-diagram
description: SVG diagramming conventions ... Use when creating flowcharts, architecture diagrams, and similar SVG figures.
---

The description is the trigger. Write it as "what it covers + when to use it", or the agent will never reach for the skill.

What's here

Skill What it gives you
svg-diagram A house style for hand-written SVG diagrams: layout math, connector geometry, colors, CJK-safe fonts, and a verification checklist

Install

Claude Code discovers skills in ~/.claude/skills/<skill-name>/SKILL.md (all projects) or .claude/skills/<skill-name>/SKILL.md (one project).

Each skill here lives in its own directory, so installing one is a copy:

git clone https://github.com/bybit-exchange/awesome-skills.git
mkdir -p ~/.claude/skills
cp -R awesome-skills/svg-diagram ~/.claude/skills/

Or grab a single file without cloning:

mkdir -p ~/.claude/skills/svg-diagram
curl -fsSL https://raw.githubusercontent.com/bybit-exchange/awesome-skills/main/svg-diagram/SKILL.md \
  -o ~/.claude/skills/svg-diagram/SKILL.md

Start a new session and ask for a diagram. Claude should announce that it's using svg-diagram.

svg-diagram

A Markdown doc goes through the svg-diagram skill and comes out as assets/arch.svg

Ask a model for a diagram and you tend to get one of two things: ASCII art, or an SVG where the labels sit on top of the arrows and the bottom row is clipped by the viewBox. Neither survives a code review, and fixing them by hand is a pixel-by-pixel conversation.

The skill settles those numbers up front:

Area What's pinned down
Layout viewBox margins (20–25px), block spacing (≥25px, never past 30px), how to center on the content center rather than the viewBox center
Boxes Height from font size (font-size × 3 for one line), and the × 0.35 baseline offset that actually centers text vertically
Connectors Straight lines only when co-axial, C/Q curves for turns, no right-angle elbows; start/end formulas that leave symmetric 5px clearance
Arrowheads Notched markers with markerUnits="userSpaceOnUse" and refX="2", plus larger variants for thick strokes
Text Per-font-size width tables for Latin and CJK, so you can check for overflow before you place a label
Fonts A mandatory CJK-capable stack (PingFang SCMicrosoft YaHeiNoto Sans CJK SC), so diagrams don't render as tofu boxes on a Linux server
Colors Five semantic fill/stroke/text triples, for input, processing, output, analysis and warning
Escaping &, <, > in labels, including a helper for SVG generated from CSV or API data

It closes with a 20-item verification checklist and a troubleshooting table keyed by symptom ("arrowhead invisible", "content clipped at the bottom", "too much blank space"). The checklist is the part that matters: the skill asks the agent to walk it before showing you anything.

Two practical notes from the skill itself:

  • For a one-shot diagram, invoke it from a subagent. The skill plus the resulting SVG XML is a lot of context to carry in your main session. For iterative tweaking, load it directly.
  • Diagrams belong in an assets/ directory next to the document and get referenced with a relative path, never inlined into the Markdown.

Contributing

One directory per skill, one SKILL.md inside it, named the same as the skill. Keep the frontmatter to name and description. The description should say when to use the skill; that sentence is what the agent matches on.

Before you open a PR, use the skill for a real task in a fresh session. If the agent didn't load it on its own, the description needs work; if the output still needed manual correction, the body is missing a rule.

License

MIT

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