Highlights
- Pro
Starred repositories
RmlUi - The HTML/CSS User Interface library evolved
An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.
The goal of this project is to unlock latest C# features in Unity
Fork of Dreaming381/Latios-Framework/Calligraphics
A family of small, fast, and simple bitmap fonts in single-file C headers
Simulation for spacecraft attitude control system analysis and design
2D and 3D models for determining optimum loft angle for drivers in golf (Python)
A freeware volumetric cloud replacement add-on for X-Plane 11
A realtime volumetric cloud rendering solution for Unity3D.
Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.
Zero Allocation StringBuilder for .NET and Unity.
Zero encoding extreme performance binary serializer for C# and Unity.
In-game inspector and debugging tools for applications made with Unity3D game engine
Foundations for boosting productiviy and writing clean, maintainable, allocation-free code in C# / Unity.
Demo project for the large scale game component with CBTs
Flexible way to manage screens with transitions for Unity
Fast, powerful, GC-friendly C# signals/events for Unity.
This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Unity Procedural Planets GPU-mostly generator
Unity Asset for spherical terrain with dynamic quadtree-based LOD