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Starred repositories

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RmlUi - The HTML/CSS User Interface library evolved

C++ 4,345 458 Updated Aug 7, 2026

Animation Engine for Dear ImGui

C++ 731 39 Updated Mar 17, 2026

An open-source, GPU-accelerated physics simulation engine built upon NVIDIA Warp, specifically targeting roboticists and simulation researchers.

Python 5,334 630 Updated Aug 13, 2026

Unity package for HybridCLR

C# 1,006 162 Updated Aug 3, 2026

Kete Solar System Survey tools

Rust 129 2 Updated Aug 12, 2026

We all edit.

Rust 14,449 716 Updated Aug 13, 2026

The goal of this project is to unlock latest C# features in Unity

C# 216 11 Updated Apr 13, 2026

Fork of Dreaming381/Latios-Framework/Calligraphics

C# 103 10 Updated Aug 2, 2026

A family of small, fast, and simple bitmap fonts in single-file C headers

C 79 4 Updated Apr 17, 2018

Simulation for spacecraft attitude control system analysis and design

C 450 111 Updated Aug 13, 2026

Golf ballistics model

Jupyter Notebook 21 5 Updated Apr 9, 2019

2D and 3D models for determining optimum loft angle for drivers in golf (Python)

TeX 12 2 Updated Jun 14, 2019

A freeware volumetric cloud replacement add-on for X-Plane 11

C++ 33 12 Updated Jun 15, 2021

A realtime volumetric cloud rendering solution for Unity3D.

C# 374 64 Updated Jan 8, 2017

Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.

C++ 221 25 Updated Apr 1, 2019

Zero Allocation StringBuilder for .NET and Unity.

C# 2,795 190 Updated Aug 4, 2026

Zero encoding extreme performance binary serializer for C# and Unity.

C# 4,695 309 Updated Jul 8, 2026

In-game inspector and debugging tools for applications made with Unity3D game engine

C# 1,103 119 Updated Aug 4, 2026

Foundations for boosting productiviy and writing clean, maintainable, allocation-free code in C# / Unity.

C# 115 27 Updated May 17, 2014

Unity3d Planetary Terrain and Floating Origin

C# 68 16 Updated May 20, 2018

High performance UI layout library in C.

C 17,824 703 Updated May 20, 2026

Aim lag edition

C++ 38 16 Updated Jul 20, 2015

Demo project for the large scale game component with CBTs

C 173 10 Updated Oct 26, 2025

Flexible way to manage screens with transitions for Unity

C# 568 68 Updated Aug 20, 2023

Fast, powerful, GC-friendly C# signals/events for Unity.

C# 263 25 Updated May 17, 2019

This system allows the creation of spherical terrains using stacked noise algorithms (Perlin, Worley etc) and heightmaps together.

C# 39 5 Updated Mar 2, 2019

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 11,341 961 Updated Aug 6, 2026

Unity Procedural Planets GPU-mostly generator

C# 150 23 Updated Jul 6, 2021

Unity Asset for spherical terrain with dynamic quadtree-based LOD

C# 45 12 Updated May 22, 2023

JoltPhysics C# bindings

C# 405 52 Updated Jul 13, 2026
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