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Official implementation of Surflo: Consistent 3D Surface Flow Model with Global State.
Office inference code for World Tracing (object/scene/dynamic). Live demos: https://haoz19.github.io/world-tracing-page/
[CVPR 2026] Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction
Official code for MAMMA: Markerless Accurate Multi-person Motion Acquisition.
Fit compact primitive assemblies (SuperFrusta, cuboids, superquadrics) to 3D shapes via residual fitting. CVPR 2026.
PaGeR — Unified Panoramic Geometry Estimation via Multi-View Foundation Models
[CVPR'26 Highlight] AMB3R: Accurate Feed-forward Metric-scale 3D Reconstruction with Backend
TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction
Official Implementation of iMF https://arxiv.org/abs/2512.02012
Pytorch implementation for MeanFlow
PyTorch implementation of MeanFlow & iMF (one-step generative modeling).
[ICLR 2026] LiTo: Surface Light Field Tokenization
[CVPR'25 Oral] MoGe: Unlocking Accurate Monocular Geometry Estimation for Open-Domain Images with Optimal Training Supervision
[SIGGRAPH 2026] Pixal3D: Pixel-Aligned 3D Generation from Images
[CVPR 2026] ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training
RaDe-GS: Rasterizing Depth in Gaussian Splatting
Official implementation for the paper "CoMe: Confidence-Based Mesh Extraction from 3D Gaussians"
Official implementation of Tuna-2: Pixel Embeddings Beat Vision Encoders for Unified Understanding and Generation
Ray tracing and hybrid rasterization of Gaussian particles
Python wrapper for the NVIDIA cuSFM library
cuVSLAM: CUDA-Accelerated Visual Odometry and Mapping
Desktop app to generate 3D models from images using local AI — runs entirely on your GPU
A feed-forward 3D foundation model for reconstructing scenes from streaming data
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
✨ An advanced 3D Gaussian Splatting renderer for THREE.js