Stars
tiny dependency-free lossless compressor for BC/DXT texture streams (C99, ~1000 LoC)
Hair shader for Unity's built-in render pipeline
High-performance, real-time optimized, and statically typed embedded language implemented in C.
Math library using HLSL syntax with multiplatform SIMD support
Return windows to their rightful place when changing monitors.
A framework for rapid prototyping and development of real-time rendering techniques.
PowerShell script for Windows 10+ devices that aims to stop Windows waking the system automatically.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
Portable VS Build Tools installer
🐜 Extremely small standalone C# executables using NativeAOT
aarni57 / offalloc
Forked from sebbbi/OffsetAllocatorFast O(1) offset allocator with minimal fragmentation in C99
Open-source Windows and Office activator featuring HWID, Ohook, TSforge, and Online KMS activation methods, along with advanced troubleshooting.
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & han…
This project shows a LED matrix panel with 64x64 full RGB pixels driven by a RP2040 Rasberry Pi micro chip. It runs at 50Hz frame rate in BCM mode to get an absolute flicker free display. This is o…
Automatically exported from code.google.com/p/fastapprox
EAStdC is a package which implements basic library facilities that are similar to those in the standard C library.
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Better lossless compression than PNG with a simpler algorithm
Outerra / rpmalloc
Forked from mjansson/rpmallocPublic domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
World generator using simulation of plates, rain shadow, erosion, etc.
📈 Polynomial Approximations using the Remez Algorithm
Make your Visual Studio Portable
PROJ - Cartographic Projections and Coordinate Transformations Library