Game Boy emulator written in C++ with the main objective to emulate sound.
I plan to make an arbitary waveform generator using SFML and plan to eventually control it using the CPU and RAM/ROM emulators.
https://www.sfml-dev.org/index.php
As of now, sound works manually! Square waves and noise channels are functional with a driver, and sawtooth waves are next.
Documentation about the original Game Boy is coming from a variety of sources, of which are to be listed below.
http://bgb.bircd.org/pandocs.htm