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GameBoyAudio

Game Boy emulator written in C++ with the main objective to emulate sound.

I plan to make an arbitary waveform generator using SFML and plan to eventually control it using the CPU and RAM/ROM emulators.

https://www.sfml-dev.org/index.php

As of now, sound works manually! Square waves and noise channels are functional with a driver, and sawtooth waves are next.

Documentation about the original Game Boy is coming from a variety of sources, of which are to be listed below.

http://bgb.bircd.org/pandocs.htm

http://www.devrs.com/gb/files/opcodes.html

https://problemkaputt.de/gbatek.htm

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Game Boy emulator written in C++ with the main objective to emulate sound.

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