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#pragma twice
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#pragma twice

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Showing results

Raymarcher for rendering heterogeneous clouds

C++ 34 4 Updated Jan 16, 2026

Remove AI features, telemetry data reporting, sponsored content, product integrations, and other annoyances from web browsers.

Shell 2,877 86 Updated Aug 8, 2026

This repo shall be a collection of various and amazing Dear Imgui styles

291 22 Updated Jan 5, 2022

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 1,013 53 Updated Aug 7, 2025

Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays

C++ 85 5 Updated Dec 15, 2025

NVIDIA PhysX SDK

C++ 4,711 645 Updated Aug 7, 2026

[CVPR 2025] Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Rendering

Jupyter Notebook 942 68 Updated Jul 25, 2025

Frame profiler

C++ 16,566 1,214 Updated Aug 10, 2026

Open3D: A Modern Library for 3D Data Processing

C++ 13,880 2,603 Updated Aug 11, 2026

Modern cross-platform graphics engine written in C++

C++ 546 43 Updated Jun 8, 2026

Unicode Algorithms Implementation for C/C++

C++ 328 29 Updated Jan 5, 2024

Proxy: Next Generation Polymorphism in C++

C++ 3,042 222 Updated Jan 29, 2026

RmlUi - The HTML/CSS User Interface library evolved

C++ 4,339 460 Updated Aug 7, 2026

DLA-Future

C++ 85 17 Updated Jun 19, 2026

Layer-based infinite procedural generation

C# 487 42 Updated Jun 22, 2026

A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…

C++ 3,104 270 Updated Aug 11, 2026

A GitHub Action to install Mesa3D from pal1000/mesa-dist-win on windows runners.

JavaScript 3 1 Updated Mar 23, 2026

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C++ 2,532 333 Updated Aug 10, 2026

Simple program and PS script to allow monitoring of liquid temps in liquid cooling PCs

C# 22 5 Updated Apr 14, 2024

🌠 Bloom Simulation Software for Windows

C++ 153 6 Updated Jun 18, 2026

Real-time indirect diffuse illuminaton using screen-space information for Unity.

C# 318 32 Updated Oct 3, 2020

Bloom using FFT to accelerate convolution, with Unity URP

C# 128 8 Updated May 21, 2023

Generic Evolutionary Inverse Kinematics for Unity3D

145 15 Updated Oct 13, 2021

MoveIt kinematics_base plugin based on particle optimization & GA

C++ 271 92 Updated Feb 4, 2025

A single-header ANSI C immediate mode cross-platform GUI library

C 11,315 680 Updated Aug 8, 2026
JavaScript 226 33 Updated Nov 16, 2023

πŸ¦™ LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022

Jupyter Notebook 10,183 1,077 Updated Feb 5, 2025

πŸŒ‹πŸŽ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.

C++ 1,283 49 Updated Aug 11, 2026
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