Skip to content
View dannye's full-sized avatar

Organizations

@pret

Block or report dannye

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Starred repositories

Showing results

FLEET is a extension to the FLTK library.

C++ 11 1 Updated Nov 21, 2025

Dusklight brings a classic adventure to PC and mobile platforms with a variety of fixes and improvements.

C++ 4,754 343 Updated Jun 21, 2026

preprocess midis before they go to pokemid

Nim 1 Updated Apr 18, 2026

GUI editor for Blo2 format, a GUI layout format used by some Nintendo games like Pikmin 2 and Mario Kart Double Dash.

Python 11 1 Updated Feb 8, 2025

Python stuff for working with Pikmin (mostly Pikmin 2 for the Gamecube)

Python 10 1 Updated Jan 19, 2025

A native, user-mode, multi-process, graphical debugger.

C 7,127 325 Updated Jun 21, 2026

Code for Go-Here within pikmin 2 for decomp, add to your mod if you like - just be sure to credit me for it

Assembly 4 1 Updated Sep 15, 2025

A decompilation of LEGO Island (1997)

C++ 3,416 143 Updated May 15, 2026

Disassembly of JPN Pokémon Red/Green

Assembly 24 4 Updated Feb 27, 2026

A gradual guide to discover and learn the Jai programming language

Jai 757 22 Updated Jun 11, 2026

A set of C++ classes that provide a common API for realtime MIDI input/output across Linux (ALSA & JACK), Macintosh OS X (CoreMIDI) and Windows (Multimedia)

C++ 1,188 300 Updated Nov 27, 2025

Kanto at its max (and beyond!)

Assembly 37 8 Updated Jun 21, 2026

Modified disassembly of Pokémon TCG that supports up to 511 cards.

Assembly 15 11 Updated Feb 11, 2026

Media Player Classic

C++ 15,104 613 Updated Jun 18, 2026
Assembly 13 8 Updated Oct 30, 2021

This is a Pokémon Rom Hack made by TheSmithPlays with the intended purpose of fixing Pokémon Yellow into a more polished experience while staying true to the vision of Generation 1's Yellow.

Assembly 272 57 Updated Oct 21, 2025

Pokémon Red Remastered - Ported to Crystal engine w/ QOL updates/bug fixes

Assembly 14 3 Updated Jul 7, 2024

The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes

Assembly 32,250 4,639 Updated Apr 25, 2024

pokecrystal map editor written in python (3.4) + tkinter, needs Pillow/PIL

Python 6 Updated Apr 16, 2024

Converts Furnace 0.6pre2+ project files to pokecrystal ASM, plus a nostalgia-miner's UI

Nim 3 Updated Apr 10, 2026

A simple and easy-to-use library to enjoy videogames programming

C 33,534 3,157 Updated Jun 19, 2026

A GDB frontend for Lïnux.

Objective-C 3,341 97 Updated Jun 16, 2026

Repo of the fangame 'Pokemon TCG Neo', a hack of the Pokemon Trading Card Gameboy game.

Assembly 38 2 Updated Dec 2, 2024

Immediate mode rendering and 3d gizmos.

C++ 1,293 75 Updated Sep 14, 2025

Moved to https://codeberg.org/ISSOtm/rsgbds

40 5 Updated Sep 23, 2025

Gen 1 Fakemon Overhaul hack using pokered-crysaudio as a base

Assembly 18 2 Updated Sep 3, 2024

É uma Hack 2

Assembly 2 1 Updated Jun 24, 2023

Data Structures and Algorithms, STL replacement without mess

C++ 21 Updated Jan 17, 2025
Next