Highlights
- Pro
Stars
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A high performance component oriented take on ECS that supports sparse sets and archetypes seamlessly.
SoundFont2 synthesizer library in a single C/C++ file
Audio playback and capture library written in C, in a single source file.
A library to parse and manipulate C/C++ type names
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
Parse C++ headers and generate Python/C bindings
A single CLAUDE.md file to improve Claude Code behavior, derived from Andrej Karpathy's observations on LLM coding pitfalls.
C#/.Net unicode bidi (bidirectional) algorithm implementation
vinnyhorgan / nanovg
Forked from memononen/nanovgantialiased 2d vector drawing library.
Jot is a library for persisting and applying .NET application state.
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Minimal HowTo for building and using SDL3 on a variety of platforms, including mobile and web. Also includes SDL_mixer, SDL_Image, and SDL_ttf!
Godot Engine – Multi-platform 2D and 3D game engine
specially formated git repo for using with the UnityPackageManager
Repository for EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Minimal, efficient, statically-typed and meta-programmable systems programming language heavily inspired by Lua, which compiles to C and native code.
Cross-platform, customizable ML solutions for live and streaming media.
Sample code for https://github.com/floooh/sokol
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.