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ryanrudes / gvhmr
Forked from zju3dv/GVHMRModernized, Apple-Silicon (MPS) fork of GVHMR (SIGGRAPH Asia 2024): uv packaging, a Typer/Rich CLI, a GPU mesh renderer, skeleton overlays, and a device-agnostic DUSt3R scene-aware SLAM backend. Be…
Updating GVHMR to run in realtime
[SIGGRAPH‘2026] PEAR :Pixel-aligned Expressive humAn mesh Recovery
AAAI 2025 | Monocular 3D Human Pose Estimation with Bidirectional Spatio-Temporal State Space Model (Mamba/SSM)
[ICCV 2023] PyTorch Implementation of "MotionBERT: A Unified Perspective on Learning Human Motion Representations"
ComfyUI wrapper for sam-3d-body
ComfyUI-Manager is an extension designed to enhance the usability of ComfyUI. It offers management functions to install, remove, disable, and enable various custom nodes of ComfyUI. Furthermore, th…
Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery
[ECCV 2026] Fast SAM 3D Body: Accelerating SAM 3D Body for Real-Time Full-Body Human Mesh Recovery
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
The repository provides code for running inference with the SAM 3D Body Model (3DB), links for downloading the trained model checkpoints and datasets, and example notebooks that show how to use the…
⌥ AI Coding agent for the terminal — hash-anchored edits, optimized tool harness, LSP, Python, browser, subagents, and more
AI agent toolkit: unified LLM API, agent loop, TUI, coding agent CLI
Official Implementation of SCAIL-2: Unifying Controlled Character Animation with End-to-end In-Context Conditioning
A framework for efficient model inference with omni-modality models
XR Animator, AI-based Full Body Motion Capture and Extended Reality (XR) solution, powered by System Animator Online
OpenCap Monocular: 3D Human Kinematics and Dynamics From a Single Smartphone Video
Webcam Motion Capture with a depth estimation algorithm
Code for "GVHMR: World-Grounded Human Motion Recovery via Gravity-View Coordinates", Siggraph Asia 2024, TPAMI 2026
Markerless kinematics with any cameras — From 2D Pose estimation to 3D OpenSim motion
A real-time motion capture system for 3D virtual character animating.
Realtime webcam-to-3D-character motion in the browser
Blendshape and kinematics calculator for Mediapipe/Tensorflow.js Face, Eyes, Pose, and Finger tracking models.
舞光十色 DANCE PRISM - 网页3D音乐舞蹈体感游戏 (MediaPipe Pose + Three.js)
This repo is a pytorch implementation of the paper “MGCNTrans: Multiple-Frames Lifting Graph Convolution Transformer for 3D Human Pose Estimation”