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SpatialOS GDK for Unity FPS Starter Project
A collection of some of the neat math and physics tricks that I've collected over the last few years.
SOLID, DI, N-Tier, Logs, etc with dotnet
A few shaders demonstrating Image Based Lighting in Unity
A introduction into creating shaders for Unity
The official Unity integration for Yarn Spinner, the friendly dialogue tool.
A chaos engineering style game where you seek out and destroy Kubernetes pods, twinstick shmup style.
A repository for my explorations in computer graphics and animation.
A procedurally generated city. Implemented in Unity/C#.
Easy-to-build realistic roads in Unity. Foundation of any simcity game.
A Unity asset that lets you easily simulate very simple traffic into your scene.
kamal01k / roadbuilder
Forked from guotata1996/roadbuilderEasy-to-build realistic roads in Unity. Foundation of any simcity game.
A Multi-Agent Reinforcement Learning Environment for Large Scale City Traffic Scenario
A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles
A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://www.halfmaps.io
Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.
Procedural City Generation program implemented in Python and Visualized with Blender.
Demo of separation, alignment, cohesion, and wandering steering behaviors in Unity using spheres as boids. Behaviors can be toggled at run time.
A small library for .NET, giving access to priority based ticking of any number of objects. Load balances the invocation of the tick events for the objects, with a user definable maximum limit for …
Steering behaviours for autonomous agents implemented in Unity
Project with usage examples for UnitySteer. This project contains *only* the examples, and has the actual UnitySteer repository as a submodule.
Steering, obstacle avoidance and path following behaviors for the Unity Game Engine
Free Unity C# Script library used to make a full Unity3d game.
Compute the Voronoi diagram of a set of two-dimensional points.
Project for bachelor's thesis "Procedural City Generation Tool With Unity Game Engine" by Henri Viitanen