Skip to content
View kamal01k's full-sized avatar
💭
I may be slow to respond.
💭
I may be slow to respond.
  • india

Block or report kamal01k

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Get started learning C# with C# notebooks powered by .NET Interactive and VS Code.

Jupyter Notebook 1,242 408 Updated Jun 24, 2025

介绍通用的设计模式。(基于Unity3D【C#】)

C# 47 9 Updated Nov 21, 2020

SpatialOS GDK for Unity FPS Starter Project

C# 202 74 Updated Oct 7, 2021

A collection of some of the neat math and physics tricks that I've collected over the last few years.

C# 4,752 433 Updated Aug 24, 2024

SOLID, DI, N-Tier, Logs, etc with dotnet

14 4 Updated Oct 27, 2024

A few shaders demonstrating Image Based Lighting in Unity

ShaderLab 34 13 Updated Oct 16, 2017

A introduction into creating shaders for Unity

ShaderLab 495 56 Updated Apr 26, 2022

The official Unity integration for Yarn Spinner, the friendly dialogue tool.

C# 814 128 Updated Aug 7, 2026

A chaos engineering style game where you seek out and destroy Kubernetes pods, twinstick shmup style.

C# 278 11 Updated May 23, 2021

A repository for my explorations in computer graphics and animation.

C 1 1 Updated Aug 17, 2018

A procedurally generated city. Implemented in Unity/C#.

C# 1 1 Updated Nov 29, 2018

Easy-to-build realistic roads in Unity. Foundation of any simcity game.

C# 108 30 Updated Dec 27, 2019

A Unity asset that lets you easily simulate very simple traffic into your scene.

C# 289 60 Updated Aug 8, 2022

Easy-to-build realistic roads in Unity. Foundation of any simcity game.

C# 2 Updated Nov 8, 2019

A Multi-Agent Reinforcement Learning Environment for Large Scale City Traffic Scenario

C++ 1,009 205 Updated Aug 19, 2025

A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

C# 2,458 790 Updated Apr 4, 2023

A vector tile, terrain and city 3d model builder and CLI exporter. Consider using its fully integrated user interface at https://www.halfmaps.io

C++ 501 74 Updated May 20, 2024

Blosm addon for Blender. A few clicks import of Google 3D cities, OpenStreetMap, terrain. Global coverage. Source code is in the branch 'release'.

2,088 220 Updated Aug 5, 2026

Procedural City Generation program implemented in Python and Visualized with Blender.

Python 594 88 Updated Jan 12, 2023

a city builder for blender

Python 42 16 Updated Mar 20, 2016

TrafficSim using Unity ECS 2023.1

C# 391 64 Updated Aug 20, 2024

Demo of separation, alignment, cohesion, and wandering steering behaviors in Unity using spheres as boids. Behaviors can be toggled at run time.

C# 24 2 Updated Sep 9, 2019

A small library for .NET, giving access to priority based ticking of any number of objects. Load balances the invocation of the tick events for the objects, with a user definable maximum limit for …

C# 8 2 Updated Jul 16, 2015

Steering behaviours for autonomous agents implemented in Unity

C# 26 20 Updated Jan 27, 2021

Project with usage examples for UnitySteer. This project contains *only* the examples, and has the actual UnitySteer repository as a submodule.

C# 211 65 Updated Feb 10, 2016

Steering, obstacle avoidance and path following behaviors for the Unity Game Engine

C# 1,251 273 Updated Oct 1, 2019

Free Unity C# Script library used to make a full Unity3d game.

C# 100 26 Updated Nov 22, 2019

Compute the Voronoi diagram of a set of two-dimensional points.

JavaScript 655 61 Updated Nov 10, 2025

Project for bachelor's thesis "Procedural City Generation Tool With Unity Game Engine" by Henri Viitanen

C# 27 10 Updated Jul 15, 2016
Next