I'm a software engineer at Mobbin in Singapore. I work on search, public APIs, system performance, evaluation, and AI tools that help people across the company get more done.
I enjoy figuring out messy problems and turning them into dependable software that other people can use, understand, and build on.
- HackaDeck is a real-time collectible-card wall for live hackathons. It combines structured model output and generated artwork with cards rendered in code so they stay readable and consistent.
- DoodleMorph is a playful infinite canvas for turning sketches into generated images and animations. I built it for the Cursor Hackathon Singapore 2025.
- Rust Flight Information System is a UDP client-server project that explores at-least-once and at-most-once delivery under simulated network failures. I also wrote about what I learned while building it.