Stars
Flax Engine – multi-platform 3D game engine
Automatically exported from code.google.com/p/blendercam
Open Source codebase of the game Overgrowth by Wolfire Games LLC
Specification for streaming massive heterogeneous 3D geospatial datasets 🌎
C++ Rendering Plugin example for Unity
G-code generator for 3D printers (RepRap, Makerbot, Ultimaker etc.)
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Node-based Visual Programming Toolbox
Vulkan best practice for mobile developers
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
N-API bindings to libuv with async/await friendly JS wrapping on top.
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
Compatibility tool for Steam Play based on Wine and additional components
Shockolate - A minimalist and cross platform System Shock source port.
Quake BSP renderer written in C++ and Vulkan
Shadertoy browser & viewer for Mac built in Rust
gartnera / headunit
Forked from spadival/headunitHeadunit for Android Auto
A blank iOS app build system written in CMake. Includes building a dynamically linked C++ framework and bundling it into the app.
OpenGL sample for NV_command_list
A simple realtime graphics playground for experimentations.
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation