Skip to content

loonghao/loonghao

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 

Repository files navigation

Hal Long

AI-native Pipeline TD / Engineer focused on Rust + Python, games, VFX, DCC tools and creative production systems

I build the connective tissue between artists, production teams, engineering systems and AI agents.

LinkedIn Vimeo IMDb Ask Me Anything

GitHub followers GitHub User Stars


What I Do

I design and build AI-native creative pipelines: tools that connect DCC software, game production, asset workflows, production databases, messaging systems and intelligent agents.

My work sits at the intersection of creative production and serious engineering. I care about tools that artists actually want to use, systems that technical directors can maintain, and AI workflows that survive contact with real projects.

identity:
  role: Senior Pipeline TD / AI Engineer
  focus: AI-native creative production systems
  primary_languages: Rust + Python
  experience: 12+ years across games, VFX, tools and automation
  mission: turn complex production workflows into reliable creative tools

signature_work:
  - MCP servers for creative tools and production platforms
  - DCC automation for Maya, Photoshop, ShotGrid and pipeline systems
  - Rust and Python tools for reliable automation, services and agent workflows
  - production workflows for artists, TDs, engineers and supervisors

Why AI-Native

AI-native does not mean sprinkling a chatbot on top of an old workflow.

For me, it means designing software so an AI system can understand context, call the right tools, respect production rules, and help people move faster without breaking the creative process.

Strength What It Means
AI-native engineering I design AI into the workflow, toolchain, protocol layer and team process.
Creative pipeline depth I understand the real friction between artists, TDs, engineers, producers and production data.
Rust + Python execution I use Rust for reliability and performance, and Python for AI tooling, pipeline automation and DCC integrations.
MCP and agent tooling I build bridges that let AI assistants work with real tools, not just text.

Dynamic Project Showcase

These project badges update from GitHub and show live repository signals such as stars, forks, language and recent activity.

AI + MCP

Project Live Signals
dcc-mcp Stars Forks Language Last Commit
photoshop-python-api-mcp-server Stars Forks Language Last Commit
shotgrid-mcp-server Stars Forks Language Last Commit
wecom-bot-mcp-server Stars Forks Language Last Commit

DCC, Pipeline and Production Tools

Project Live Signals
maya_umbrella Stars Forks Language Last Commit
photoshop-python-api Stars Forks Language Last Commit
portable_rez Stars Forks Language Last Commit
webhook_bridge Stars Forks Language Last Commit

Main Languages

Rust Python

Language Where I Use It
Rust Reliable command-line tools, safe systems programming and maintainable performance-critical services.
Python AI tooling, DCC automation, pipeline scripts, APIs, package tooling, testing and production glue.

I still work across C++, Go, TypeScript and Node.js when a project needs them, but my current center of gravity is Rust + Python.

Creative Technology Stack

Maya Houdini Photoshop Unreal Engine Unity ShotGrid Docker GitHub Actions

Collaboration

I am especially interested in projects where the problem is complex enough to deserve infrastructure:

  • AI-native creative pipelines for games, film, advertising and interactive production
  • Maintainable automation for DCC tools, asset systems and production management platforms
  • MCP servers and agent workflows connected to real production context
  • Multi-language systems with clear boundaries and long-term maintainability
available_for:
  consulting: pipeline architecture, AI workflow design, tool strategy
  engineering: MCP servers, DCC automation, backend services, CLI tooling
  mentoring: AI-native engineering, pipeline TD growth, multi-language systems
  collaboration: open-source creative technology and production tooling

AI should not replace creative people. It should remove the friction around them.

About

This my personal Github profile repo.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors