Stars
Hashbrown is a framework for building agents that run the browser. Built for Angular and React.
A modular and open-ended toolkit for WebGPU, with advanced type inference and the ability to write shaders in TypeScript
Community plugin to control Blender 3D with any LLM of your choice
A community trust management system based on explicit vouches to participate.
Open-source TypeScript framework for building durable, resumable workflows. Supports Node.js and Bun.
HTTP routing and request-handling library for Rust that focuses on ergonomics and modularity
An extremely fast Python package and project manager, written in Rust.
A 5-20x faster experimental Homebrew alternative
High-performance particle system for Three.js WebGPU, with support for React Three Fiber, TresJS, and Threlte
GeoJSON utilities that will make your life easier.
Low-friction experiments for the bevy_editor
A tilemap rendering crate for bevy which is more ECS friendly.
Rust port of Recast, the industry-standard navigation mesh generator used by Unreal, Unity, Godot, and other game engines.
Component based UI crate using Xml/Html with focus on hot reload for the bevy engine.
A refreshingly simple data-driven game engine built in Rust
Copper is an operating system for robots - build, run, and replay your entire robot deterministically.
Fastest Robotics Runtime System. If phones have Android, robots deserve HORUS.
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
CommonMark + GFM compatible Markdown parser and renderer
RBush — a high-performance JavaScript R-tree-based 2D spatial index for points and rectangles
A very fast static spatial index for 2D points and rectangles in JavaScript 🌱
Get 10X more out of Claude Code, Codex or any coding agent
Visualize, query, and stream to train on multimodal robotics data.
Wind power visualization with WebGL particles