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Starred repositories
AMD compute-based tiled lighting sample based on DirectX 11
OpenGL 4.6 Rendering Engine - PBR / Tiled Rendering
Pure Go GUI toolkit built on GoGPU — widgets, layouts, styling
[CVPR 2026 Oral] Official implementation for ChordEdit: One-Step Low-Energy Transport for Image Editing
Godot's fully dynamic inventory system, UI with infinite scrolling, item categories, equipment slots, database of items, inspired by Zelda Breath of the Wild
基于Godot引擎制作,仿制小丑牌风格的具有伪3D效果的卡牌游戏UI,目前具有牌桌布局、发牌、整理牌堆、展示卡牌等功能, 其中所用的卡牌纹理来自 https://screamingbrainstudios.itch.io/poker-pack?download ;shader参考 https://godotshaders.com/shader/2d-perspective/ 。演示视频见b站…
Flexible and efficient UI layout using Flexbox via Yoga for Godot. ⚡
A collection of UI designs implemented in Godot 4
Official code for MAMMA: Markerless Accurate Multi-person Motion Acquisition.
A clean, Markdown-based publishing platform made for writers. Write together and build a community.
A cross-platform HTTP client library with a focus on usability and speed
Mirror of the socat source code with pre-built releases for Linux (x64 and x86), Windows (x64 and x86), and MacOS (x64)
Godot Tweening Cheatsheet for Godot 4.6
Single-header C++17 library for fast parsing and constructing of Websocket frames.
A CMake toolchain file for iOS/iPadOS, visionOS, macOS, watchOS & tvOS C/C++/Obj-C++ development
Easy to integrate Vulkan memory allocation library
Rendering volumetric fog, clouds, ambient occlusion, light rays, PBB and shadows using Ray marching in OpenGL, MetalKit and Vulkan. Uses upsampling/downsampling for performance benefits (Still in d…
Honors Capstone project on volume ray casting for special effects.
Open-source reimplementation of the Warcraft III game engine, written in C. Loads and renders original game assets directly from War3.mpq (v1.0–v1.29b), targeting Linux and macOS.
Effortless AI-assisted data labeling with AI support from YOLO, Segment Anything (SAM+SAM2/2.1+SAM3), MobileSAM!!
The repository provides code for running inference and finetuning with the Meta Segment Anything Model 3 (SAM 3), links for downloading the trained model checkpoints, and example notebooks that sho…
Easy Ray Tracing, a lite renderer and tutorial from theory to implement, with OpenGL