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Original source code for Impulse Tracker, a music tracker for DOS
nesdev-org / MesenCE
Forked from SourMesen/Mesen2Multi-system emulator (NES, SNES, GB, GBA, PCE, SMS/GG, WS) for Windows, Linux and macOS
An emulator for the GameTank, a real physical hardware game console I've built
Fork/clone of https://bitbucket.org/jthlim/impulsetracker // Full source code for Impulse Tracker, including sound drivers, network drivers, and some supporting documentation // IMPORTANT: This is …
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Event-driven networking engine written in Python.
Pyodide is a Python distribution for the browser and Node.js based on WebAssembly
In-browser code editor (version 5, legacy)
N64 Game-Engine and Editor using libdragon & tiny3d
Inferno® is a distributed operating system. Inferno represents services and resources in a file-like name hierarchy, including devices, network and protocol interfaces, dynamic data sources, and se…
READ-ONLY mirror of the SvarDOS SVN repository (without packages), synced every 15 minutes
Markdown source for Michael Abrash's Graphics Programming Black Book
Markdown source for Michael Abrash's Zen of Assembly Language (1990)
Enhanced DR-DOS kernel and command interpreter ported to JWasm and OpenWatcom C
Git with a cup of tea! Painless self-hosted all-in-one software development service, including Git hosting, code review, team collaboration, package registry and CI/CD
This repository contains the content of the book "Building Secure and Reliable Systems" by Heather Adkins, Betsy Beyer, Paul Blankinship, Piotr Lewandowski, Ana Oprea, and Adam Stubblefield. Google…
Source code for the 10th edition of Operating System Concepts
Projects for an undergraduate OS course
486 lines of C++: old-school FPS in a weekend
Pico GPU is a 300KB memory GPU intended to learn, experiment and have fun with shaders and sound synthesis.