Stars
Three.js interior mapping shader.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
A library for creating Scrollytelling animations, powered by React & GSAP.
A C++ header-only HTTP/HTTPS server and client library
A reference GLSL implementation of the VRayMtl material
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
KTX (Khronos Texture) Library and Tools
Deploy Vite app to GitHub Pages using GitHub Actions
Reading, writing, and processing images in a wide variety of file formats, using a format-agnostic API, aimed at VFX applications.
Python wrapper for Google's Draco mesh compression library.
Dataset and Code for our CVPR'18 paper ST-CGAN: "Stacked Conditional Generative Adversarial Networks for Jointly Learning Shadow Detection and Shadow Removal"
Hypersim: A Photorealistic Synthetic Dataset for Holistic Indoor Scene Understanding
Module for remote in-memory Python package/module loading through HTTP/S
Blender Addon for 3d-io's UV-Packer standalone plugin
Code for robust monocular depth estimation described in "Ranftl et. al., Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfer, TPAMI 2022"
[ICPR 2018] Indoor Scene Layout Estimation from a Single Image.
Compacts the size of the ever-growing WSL vhdx images.
Stable Diffusion web UI
We write your reusable computer vision tools. 💜
A Javascript (TypeScript) Port of Adobe Gainmap Technology for storing HDR Images using an SDR Image + a gainmap
Mesh optimization library that makes meshes smaller and faster to render
🇨🇭 A React renderer for Three.js
JavaScript syntax highlighter with language auto-detection and zero dependencies.