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Pokazywanie postów oznaczonych etykietą Normans. Pokaż wszystkie posty

26 lipca 2026

Lion Rampant: Armageddon meets Ragnarok.

It's summer at the club, so we can afford to play much less serious games. This one was inspired by Michael's recent game featuring the Headless Horseman, which created a kind of chaos the players really enjoyed. I decided to build on that idea and take it to another level. I involved a large group of people in organising the game, but none of them had a complete picture of it or knew what it was really about. They could only guess, which made the unfolding game quite a surprise for everyone. I chose the Lion Rampant rules because they're much simpler than the original Hail Caesar system.

I set up a fairly large table for Thursday's game, measuring 12 by 6 feet. I thought it might be too big, but it turned out that everyone fit comfortably, it didn't feel crowded, and everyone had plenty of room to manoeuvre. We'll be using this table from time to time in our Thursday games, especially when we have larger numbers of miniatures.













SCENARIO: Bartek Żynda
UMPIRING:
Bartek Żynda
SCENERY: Michael Schneider, Bartek Żynda, SESWC
FIGURES & MODELS: Campbell Hardie, Peter Mearns, Michael Schchneider, Alasdair Watson, Bartek Żynda


1. Forces.


The game initially featured several factions: three Viking jarls on their longships: Jimmy, Mike, and Peter; two rival Norman dukes: Tim and Gordon; and a band of Norman mercenaries hired by the abbot: Alasdair and David. Each of these sides commanded forces worth 18 points, with the difference that Alasdair and David together formed a single unit.

There were three objectives: an abbey, a fishing village, and a castle. The Normans were tasked with defending them, while the Vikings aimed to capture and plunder them, or at least, that's how I presented the situation at the start. The players had no idea there was another faction waiting to throw the entire game into chaos.

In a remote village stood a solitary hut, surrounded by scantily clad women.









2. The Game.

Before the game began, I asked the Viking players to raise a toast to a Norse god. Mike chose Odin, Jimmy chose Thor, and Peter chose Loki. The Norse chieftains were asked to do the same, except they could choose from among saints or angels. I don't remember whom Gordon and Alasdair chose, but Tim chose the Archangel Michael. I announced that Tim and Peter had chosen well; the rest would be unlucky—but they would find out soon enough.

Meanwhile, the Viking ships headed for shore. The ships could only land on beaches, with the proviso that they couldn't do so on a small island. The abbot's mercenary ship sailed out to meet them, clashing with Mike's ship. I then asked all the players—except Peter and Tim—to roll the die. Mike rolled the lowest and had to face Loki. I took on that role. The duel worked like this: to defeat Loki, you had to roll more dice than he did. A draw meant he didn't do anything; a loss meant something bad happened. One note: Loki had a magic die that rolled a 6 nine times out of ten. I'd taken this die during the last Carronade, where one player had used it against me. Now it was being used properly; the players were aware of its properties. Mike, of course, lost, and his ship was attacked by a sea monster.







The monster's appearance didn't change the behaviour of the other factions, so from then on the turn proceeded as follows: the Vikings took their actions first, then the Normans, then Loki's children. Finally, everyone was forced to roll again to determine who would have to face Loki. The only difference was that if Tim or Peter had the lowest roll and someone else rolled the same result, Tim or Peter would be excluded from the roll-off unless they chose to participate anyway. Meanwhile, the Vikings slowly made their way toward shore. Mike kept fighting the monster and eventually lost all his oars. As soon as the monster appeared, I announced that there were two ways to kill it:

  1. Attack with the entire force. In this case, the monster had armour 6 and 12 life points.
  2. The leader of a given faction could face the monster alone by sacrificing their life. In that case, the leader would roll a die: on a 4–6, the monster would die along with the leader; on a 1–3, only the leader would die.

Mike decided against the sacrifice. He first lost all his oars, and then the monster sank his ship along with his entire crew. Mike was eliminated from the game.






Despite this, the two sides continued to fight, even though the Normans had already concluded a non‑aggression pact and begun to cooperate. Just then, another monster appeared in their territory: Cerberus, the hound guarding Hades. It quickly attacked the Normans. Tim managed to confront the beast, and his sacrifice removed the dog from the game. The humans achieved an initial success, but two more monsters soon emerged: a dragon and a giant octopus. Meanwhile, the first sea monster sank David's ship along with its crew, while Peter and Jimmy managed to reach the shore safely. As Alasdair and Tim greeted Jimmy with a hail of arrows followed by a charge, Peter reached an agreement with Gordon, and the two of them set off toward the abbey.







Gordon managed to win the test against Loki and was the first to be given the chance to exchange all his bonuses for a clue. In fact, if Loki had lost the die‑rolling duel, each player would have rolled again, and the result would have given them the number of bonuses they could use on any roll—whether in combat, for activation, or even during the roll against Loki himself. At first, the players didn't use this knowledge very wisely, and only Gordon, followed by Tim, decided to take proper advantage of it. Both of them secretly received word that the abbot knew how to defeat Loki. All they had to do was go to the abbey gate and ask him—which meant passing the courage test.




Gordon managed to obtain a clue. It turned out that the abbot possessed a book that not only held a hint about how to defeat Loki, but also protected everyone within an 18-inch radius of the bubble from Loki's actions. The book contained the following information: it told the story of how the gods captured Loki and explained that everyone had to act as one, following the principle: divided we lose, united we conquer. At last, the people began to act as one. Most of the troops moved toward the bubble, while several others decided to acquire a net to capture Loki. Tim headed to the fishing village, but as soon as he arrived, a group of fishermen leapt out and chose to fight for their nets. Tim managed to defeat them and now had to face Loki—but something else happened. Ever since the book had been revealed, a new rule had been added to the roll against Loki: on a roll of 1, something would happen. And it did. The Four Horsemen of the Apocalypse and the serpent Jormungandr appeared on the scene, heralding the end of the world. I rolled the die, and the players had six turns left to capture Loki.








With two nets, they had two chances to capture Loki. By then, the players had forgotten how Loki's capture had originally unfolded. Thor had played a significant role in that event—a name that had already come up during the game. Jimmy chose Thor as his patron, which should have given him an advantage in capturing Loki. Yet whether it was the chaos that erupted during the game, their unfamiliarity with Norse mythology, or simply the passage of time, it was Tim who attempted to capture Loki instead. He tried twice and failed twice. Loki managed to bring the matter to a close and emerged victorious—though at the cost of the entire known world, which came to an end as Armageddon met Ragnarok.





3. Links.


10 marca 2025

Hail Caesar!: When ships are worth more than some book.

Some figures in our collections are used more frequently than others. This time, I chose models from the less frequently used category: my Vikings and Normans. Out of curiosity, I checked and realized that the last time these figures were on the table was over two years ago! This fact motivated me to finally get them out of the cupboard and give them some fresh air. The second reason for showcasing them was that Michael had finished painting his three drakkars. They were ready for their debut on the table, initially as scenery but soon to be used as full-fledged models in the game. However, we'll have to wait a bit longer for that. Returning to the game, we combined our collections and played a game using the Hail Caesar rules.





SCENARIO: Bartek Żynda
UMPIRING
Bartek Żynda
SCENERYMichael Schneider, SESWC
FIGURES & MODELSMichael Schneider, Bartek Żynda


1. Forces.





NORMANS OF THE COAST
(Bartek, David)

1st Cavalry Brigade

1 x Guard Knights with Spears
2 x Heavy Knights with Spears
1 x Bretonian Knights

2nd Cavalry Brigade

4 x Heavy Knights with Spears

1st Infantry Brigade

2 x Heavy Infantry with Spears
1 x Light Archers

2nd Infantry Brigade

1 x Heavy Infantry with Spears
1 x Medium Infantry with Spears
1 x Small Crossbows

3rd Infantry Brigade

2 x Heavy Infantry with Speras
2 x Light Archers

4th Infantry Brigade

1 x Heavy Infantry with Spears
1 x Medium Infantry with Spears
1 x Small Crossbows
1 x Light Archers






NORMANS & VIKINGS
(Michael, Mike, Tim)

1st Cavalry Brigade

1 x Guard Knights with Spears
3 x Heavy Knights with Spears

2nd Cavalry Brigade

1 x Heavy Knights with Spears
1 x Bretonian Knights

1st Infantry Brigade

3 x Heavy Infantry with Spears
1 x Medium Infantry with Spears

2nd Infantry Brigade

2 x Heavy Infantry with Spears
1 x Medium Crossbows
1 x Light Archers

Viking Brigade

1 x Hearthgurad
1 x Berserkers
1 x Bondi
2 x Light Archers


2. The Game.

In our game, the main objective was to capture the tower where the monk with the holy book was located. The player who possesses the book at the end of the game wins. David and I defended the tower while Tim and Michael commanded the hostile Normans—Tim led the cavalry, and Michael led the infantry. On the opposing side, the Vikings landed from the sea to support them, led by Mike.






The enemy Normans began by changing their formation. Initially, both cavalry units were positioned opposite each other, but later, Tim altered his formation, relying on an early version of the Schlieffen Plan. He must have forgotten that the one from World War I had been somewhat of a failure. Nevertheless, he attempted to move his forces, but his orders were repeatedly ignored by his subordinates. Eventually, he managed to reach the hill occupied by David, but by that time, it was too late; the outcome of the battle had already been determined elsewhere.





The most intense battle occurred between my cavalry and Michael's infantry. After his initial, unexpectedly effective barrage, I launched my charge. My knights nearly annihilated Michael's infantry. Following this attack, Tim commanded a retreat. The battle concluded.








As you read this report, you might be curious about what happened to the Vikings. They chose to disregard Mike's orders once again. Aside from his archers, who executed a fairly successful flanking maneuver against my troops, the main forces decided to remain with their ships. They felt that their newly built ships were not worth the risk of being lost over a book.





The battle concluded with a victory for the defenders, primarily due to Tim and Mike's failed orders. Nonetheless, the game was quite enjoyable, particularly because we had the opportunity to take the figures out of their boxes. This was especially satisfying since some of the figures had never participated in the game before. Below is a picture of the losses suffered by both sides: our losses are on the left, while the enemy's losses are on the right.





3. Links.

MICHAEL:

https://meneken.blogspot.com/2025/03/989-ad-when-vikings-werent-paid.html

SESWC:

https://www.facebook.com/Seswc.co.uk/posts/1052354696921861

FLICKR:

https://www.flickr.com/photos/asienieboje/albums/72177720324341248

15 czerwca 2023

New Normans. Nowi Normanie.

Something absolutely new to me. 3D printed figures. I started discussing 3D figures with a UK retailer of the Georgios Galazoulas sculptures. Then Chris emailed me, that he have some of his figures, which he doesn't want to use and I can have them. Thanks to Jack, figures were quickly delivered into my hands and then lost in the depths of my drawer of unpainted figures. Then a new product appeared for a completely different project. However, it is also 3D printed. I remembered the Normans, took them out of the drawer and painted them. I decided to do a commander and 2 units of cavalry. I had only 11 figures, and I needed 3 more. During the Carronade I bought a set of Crusaiders from Perry Miniatures. In the drawer, I also found the casualty markers from Gripping Beast. I decided to paint them as well. The last thing was the Shield Wall markers. I made them from the bits, which were left from my earliest Norman cavalry from Conquest Games. All bases are from Warbases (apart from Shield Wall markers, they are 2p coins).

Coś całkowicie nowego dla mnie. Figurki wydrukowane w technice 3D. Jakiś czas temu rozmawiałem z brytyjskim dystrybutorem figurek od Georgiosa Galazoulasa. Wtedy Chris wysłał mi maila, że ma niepotrzebne mu figurki i jeśli chcę, mogę je mieć. Dzięki Jack'owi szybko dotarły w moje ręce i wtedy przepadły w czeluściach mojej szuflady z niepomalowanymi figurkami. Wtedy dowiedziałem się o całkowicie nowym produkcie, który wzmocnił by mój inny projekt. Przypomniałem sobie o Normanach, znalazłem je w szufladzie i pomalowałem. Zdecydowałem się na dowódcę i 2 oddziały. Miałem jedynie 11 figurek i potrzebowałem 3 dodatkowych. Podczas Carronade dokupiłem sobie krzyżowców od Perry Miniatures. W szufladzie natknąłem się również na znaczniki strat od Gripping Beast. Też je pomalowałem. Ostatnią rzeczą są nowe znaczniki do Ściany tarcz. Te powstały z niewykorzystanych części z wcześniejszej partii figurek od Conquest Games. Wszystkie podstawki są od Warbases (oprócz znaczników Ściany z tarcz, te są na monetach 2 pensowych).



Now my opinion about the 3D printed figures. Firstly, the poses and sculpture. That is amazing, which can be sometimes reached by plastic figures, but is unreachable for metal ones. I very much admired the works of Georgios. However, here all goods are finished and we moving for the bad sides. The biggest issue is the material. It is resin and has all the bad things of that material. I lost two horses because they simply dropped on the floor (I have a very soft carpet, to prevent something like that to happen, sadly not this time). Luckily I had spare horses from Conquest Games. Any fancy poses are especially at risk. Looking at the durability of the material, I have the impression that they are not necessarily suitable for wargaming... We'll see when I take them to the club...

Teraz czas na moją opinię o wydrukach 3D. Wpierw, pozy i rzeźba. Ta jest wspaniała, co czasem może być osiągnięte przez produkty plastikowe ale jest nieosiągalna dla wyrobów z metalu. Bardzo podziwiam pracę Georgiosa. Jednakże, tu kończą się ich dobre strony, czas na te złe. Największym fatum jest tu materiał. Jest to żywica i ma wszystkie jej najgorsze cechy. Straciłem dwa konie, tylko z tego powodu, że upadły na podłogę (mam bardzo miękką wykładzinę, by czemuś takiemu zapobiegać, niestety nie w tym przypadku). Na szczęście miałem zapasowe konie z Conquest Games. Szczególnie zagrożone są wszelkie fantazyjne pozy. Patrząc na wytrzymałość materiału, mam wrażenie, że niekoniecznie nadają się one do wargamingu... Zobaczymy, jak je zabiorę do klubu...

New Commander / Nowy dowódca:






Red Banner / Czerwona chorągiew:




Spears and axe are made by myself. The banner came with the figure.

Włócznie i topór są mojego autorstwa. Flaga jest w zestawie z figurką.


Blue Banner / Niebieska chorągiew:




It is a mix of Georgios and Perry's figures. Horses are also a mixture of Georgios, Perry's and Conquest Games. Spears and the banner are made by myself.

Miks figurek od Georgiosa i Perrych. Konie to kolejny miks od Georgiosa, Perrych i od Conquest Games. Włócznie i chorągiew są mojego autorstwa.


'Holly Words' / "Święte Słowa":





Very interesting scene from Georgios. Perhaps I will use these figures for another unit. So far, this is a generic scene.

Bardzo interesująca scenka od Georgiosa. Być może wykorzystam te figurki do innego oddziału. Na razie taka scenka rodzajowa.


Casualty markers / Znaczniki strat:



All from Gripping Beast.

Wszystkie od Gripping Beast.


Shield Wall markers / Znaczniki Ściany z tarcz: