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Underground Passage

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Emerald Grove
Emerald Grove
Underground Passage
Forest
The Underground Passage is a Location within the Emerald Grove in Act One of Baldur's Gate 3. This secretive passageway contains hazards and loot alike.

Overview[edit | edit source]

Several entrances lead into the Underground Passage, all of which are concealed by stone doors. One entrance is accessible through the Forest at X: 172 Y: 423. The second entrance is behind the Makeshift Prison past Sazza Sazza's cage at X: 204 Y: 604. The third entrance is via the library in the grove’s inner sanctum.

The Underground Passage is warded by statues that fire projectiles on sight. To turn them off, a party character must interact with a rune that corresponds with the statue's animal shape. This can be accomplished via Turn-Based Mode and using several Dashes to reach each rune. The rune locations are:

  • Rune of the Bear at X: -432 Y: -173
  • Rune of the Eagle at X: -434 Y: -203
  • Rune of the Wolf at X: -456 Y: -183

If the party have not yet dismantled the Goblin Camp, they may find an unconscious Findal Findal surrounded by several goblins. If the party defeat the goblins and heal Findal, he returns to the Grove. However, if the party are accompanied by Sazza, Findal realises that he stumbled upon an escape attempt and may become hostile.

If the party arrive in the Underground Passage after defeating the Goblin Camp, Findal's corpse can be found along the path.

Characters[edit | edit source]

Loot[edit | edit source]

Hidden treasure[edit | edit source]

Related quests[edit | edit source]