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19th IDC 2020: London, UK
- Elisa Rubegni, Asimina Vasalou, Narcís Parés Burguès, Nitin Sawhney:
Proceedings of the 19th ACM International Conference on Interaction Design and Children, IDC 2020, London, United Kingdom, June 17-24, 2020. ACM 2020, ISBN 978-1-4503-7981-6
Learning about computational concepts and data
- Daniella DiPaola, Blakeley H. Payne, Cynthia Breazeal:
Decoding design agendas: an ethical design activity for middle school students. 1-10 - Susan Lechelt, Yvonne Rogers, Nicolai Marquardt:
Coming to your senses: promoting critical thinking about sensors through playful interaction in classrooms. 11-22 - Xiaoyu Wan, Xiaofei Zhou, Zaiqiao Ye, Chase K. Mortensen, Zhen Bai:
SmileyCluster: supporting accessible machine learning in K-12 scientific discovery. 23-35 - Abrar Almjally, Kate Howland, Judith Good:
Investigating children's spontaneous gestures when programming using TUIs and GUIs. 36-48 - Christine Ee Ling Yap, Jung-Joo Lee:
'Phone apps know a lot about you!': educating early adolescents about informational privacy through a phygital interactive book. 49-62 - Abigail Zimmermann-Niefield, Shawn Polson, Celeste Moreno, R. Benjamin Shapiro:
Youth making machine learning models for gesture-controlled interactive media. 63-74 - Duri Long, Tom McKlin, Anna Weisling, William Martin, Steven Blough, Katlyn Voravong, Brian Magerko:
Out of tune: discord and learning in a music programming museum exhibit. 75-86 - Eva Brooks, Jeanette Sjöberg:
A designerly approach as a foundation for school children's computational thinking skills while developing digital games. 87-95
Diversity and ethics
- Seray B. Ibrahim, Asimina Vasalou, Michael Clarke:
Can design documentaries disrupt design for disability? 96-107 - Calvin A. Liang, Katie Albertson, Florence Williams, David Inwards-Breland, Sean A. Munson, Julie A. Kientz, Kym Ahrens:
Designing an online sex education resource for gender-diverse youth. 108-120 - Liz Dowthwaite, Helen Creswick, Virginia Portillo, Jun Zhao, Menisha Patel, Elvira Perez Vallejos, Ansgar Koene, Marina Jirotka:
"It's your private information. it's your life.": young people's views of personal data use by online technologies. 121-134 - Stephanie Robinson, Sion L. Hannuna, Oussama Metatla:
Not on any map: co-designing a meaningful bespoke technology with a child with profound learning difficulties. 135-147 - Ana Cristina Pires, Filipa Rocha, Antonio José de Barros Neto, Hugo Simão, Hugo Nicolau, Tiago João Guerreiro:
Exploring accessible programming with educators and visually impaired children. 148-160 - Maarten Van Mechelen, Gökçe Elif Baykal, Christian Dindler, Eva Eriksson, Ole Sejer Iversen:
18 Years of ethics in child-computer interaction research: a systematic literature review. 161-183 - Oussama Metatla, Janet C. Read, Matthew Horton:
Enabling children to design for others with expanded proxy design. 184-197 - Christie Anne Abel, Thomas D. Grace:
Designing dyadic caregiver-child personas for interactive digital media use. 198-204 - Saba Kawas, Ye Yuan, Akeiylah DeWitt, Qiao Jin, Susanne Kirchner, Abigail Bilger, Ethan O. Grantham, Julie A. Kientz, Andrea Tartaro, Svetlana Yarosh:
Another decade of IDC research: examining and reflecting on values and ethics. 205-215
Conversation agents and robots
- Ying Xu, Mark Warschauer:
Exploring young children's engagement in joint reading with a conversational agent. 216-228 - Bengisu Cagiltay, Hui-Ru Ho, Joseph E. Michaelis, Bilge Mutlu:
Investigating family perceptions and design preferences for an in-home robot. 229-242 - Deanna Kocher, Tamar Kushnir, Keith Evan Green:
Better together: young children's tendencies to help a non-humanoid robot collaborator. 243-249 - Laura Malinverni, Cristina Valero:
What is a robot?: an artistic approach to understand children's imaginaries about robots. 250-261 - Micol Spitale, Silvia Silleresi, Giulia Cosentino, Francesca Panzeri, Franca Garzotto:
"Whom would you like to talk with?": exploring conversational agents for children's linguistic assessment. 262-272 - Gijs van Ewijk, Matthijs H. J. Smakman, Elly A. Konijn:
Teachers' perspectives on social robots in education: an exploratory case study. 273-280 - Isabel Neto, Wafa Johal, Marta Couto, Hugo Nicolau, Ana Paiva, Arzu Guneysu Ozgur:
Using tabletop robots to promote inclusive classroom experiences. 281-292
Science and sustainability
- Janan Saba, Hagit Hel-Or, Sharona T. Levy:
"When is the pressure zero inside a container? Mission impossible": 7th grade students learn science by constructing computational models using the much.matter.in.motion platform. 293-298 - Umit Aslan, Nicholas LaGrassa, Michael S. Horn, Uri Wilensky:
Phenomenological programming: a novel approach to designing domain specific programming environments for science learning. 299-310 - Sumita Sharma, Krishnaveni Achary, Marianne Kinnula, Netta Iivari, Blessin Varkey:
Gathering garbage or going green?: shifting social perspectives to empower individuals with special needs. 311-322 - Sunyoung Kim, Muyang Li, Jennifer A. Senick, Gediminas Mainelis:
Designing to engage children in monitoring indoor air quality: a participatory approach. 323-334 - Bronwyn J. Cumbo, Ole Sejer Iversen:
CCI in the wild: designing for environmental stewardship through children's nature-play. 335-348 - Shiyan Jiang, Xudong Huang, Charles Xie, Shannon Sung, Rabia Yalcinkaya:
Augmented scientific investigation: support the exploration of invisible "fine details" in science via augmented reality. 349-354 - Asnat R. Zohar, Sharona T. Levy:
What do atoms feel?: understanding forces and energy in chemical bonding through the ELI-Chem environment. 355-360
Literacy and language
- Ying Xu, Mark Warschauer:
A content analysis of voice-based apps on the market for early literacy development. 361-371 - Sneha Priscilla Makini, Ini Oguntola, Deb Roy:
Spelling their pictures: the role of visual scaffolds in an authoring app for young children's literacy and creativity. 372-384 - Min Fan, Alissa Nicole Antle:
An english language learning study with rural chinese children using an augmented reality app. 385-397 - Brody Downs, Aprajita Shukla, Mikey Krentz, Maria Soledad Pera, Katherine Landau Wright, Casey Kennington, Jerry Alan Fails:
Guiding the selection of child spellchecker suggestions using audio and visual cues. 398-408 - Yao Du, Li Sheng, Katie Salen Tekinbas:
"Try your best": parent behaviors during administration of an online language assessment tool for bilingual Mandarin-English children. 409-420 - Laura Boffi:
Ding- dong: the Storybell and its wizard. 421-425 - Carolina Beniamina Rutta, Gianluca Schiavo, Massimo Zancanaro, Elisa Rubegni:
Collaborative comic-based digital storytelling with primary school children. 426-437 - Hsiu-Feng Wang, Ming-Chi Chiu:
Ebook presentation styles and their impact on the learning of children. 438-443
Wellbeing and health
- Saba Kawas, Nicole S. Kuhn, Mina Tari, Alexis Hiniker, Katie Davis:
"Otter this world": can a mobile application promote children's connectedness to nature? 444-457 - Nataliya Kosmyna, Alexandra Gross, Pattie Maes:
"The thinking cap 2.0": preliminary study on fostering growth mindset of children by means of electroencephalography and perceived magic using artifacts from fictional sci-fi universes. 458-469 - Stefan Liszio, Linda Graf, Oliver Basu, Maic Masuch:
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis. 470-482 - Kyle-Althea Santos, Ethel Ong, Ron Resurreccion:
Therapist vibe: children's expressions of their emotions through storytelling with a chatbot. 483-494 - Ji Youn Shin, Bree E. Holtz:
Identifying opportunities and challenges: how children use technologies for managing diabetes. 495-507 - Jingya Li, Erik D. Van der Spek, Xiaoyu Yu, Jun Hu, Loe M. G. Feijs:
Exploring an augmented reality social learning game for elementary school students. 508-518 - Kyrill Potapov, Paul Marshall:
LifeMosaic: co-design of a personal informatics tool for youth. 519-531 - Mitchell W. McEwan, Cody J. Phillips, Peta Wyeth, Daniel Johnson:
Puppy island: theory-driven design of a serious game for young children with cystic fibrosis. 532-540
Designing for learning and engagement
- Serena Lee-Cultura, Kshitij Sharma, Sofia Papavlasopoulou, Symeon Retalis, Michail N. Giannakos:
Using sensing technologies to explain children's self-representation in motion-based educational games. 541-555 - Michael S. Horn, Amartya Banerjee, David Bar-El, Izaiah Hakim Wallace:
Engaging families around museum exhibits: comparing tangible and multi-touch interfaces. 556-566 - Sherry Ruan, Jiayu He, Rui Ying, Jonathan Burkle, Dunia Hakim, Anna Wang, Yufeng Yin, Lily Zhou, Qianyao Xu, Abdallah A. AbuHashem, Griffin Dietz, Elizabeth L. Murnane, Emma Brunskill, James A. Landay:
Supporting children's math learning with feedback-augmented narrative technology. 567-580 - Sangho Suh, Martinet Lee, Edith Law:
How do we design for concreteness fading?: survey, general framework, and design dimensions. 581-588 - Victor Cheung, Alissa Nicole Antle, Shubhra Sarker, Min Fan, Jianyu Fan, Philippe Pasquier:
Techniques for augmented-tangibles on mobile devices for early childhood learning. 589-601 - Cláudia Silva, Catia Prandi, Nuno Jardim Nunes, Valentina Nisi:
Blue whale street art as a landmark: extracting landmarks from children's cognitive maps for the design of locative systems. 602-613 - Griffin Dietz, Zachary Pease, Brenna McNally, Elizabeth Foss:
Giggle gauge: a self-report instrument for evaluating children's engagement with technology. 614-623 - Danielle Begnaud, Merijke Coenraad, Naishi Jain, Dhruvi Patel, Elizabeth Bonsignore:
"It's just too much": exploring children's views of boredom and strategies to manage feelings of boredom. 624-636
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