Last updated on June 2, 2026
Platinum Angel | Illustration by Victor Adame Minguez
Colorless spells in Magic have upsides and downsides. Due to their less restrictive cost, the more powerful cards have a higher total mana value than cards with colored mana pips. However, their less restrictive mana cost makes it a lot more likely that youโll be able to cast them. Therefore, when evaluating how good a colorless creature is, itโs okay if the overall mana value is a little higher than usual because colorless or generic mana can be easier to produce than colored mana.
Another thing to consider when looking at colorless creatures is what deck archetypes they might fit into. For example, many colorless creatures are also artifacts. This gives them an additional use as they can synergize well with artifact payoffs like Urza, Lord High Artificer or Jhoira, Weatherlight Captain. Another strong colorless archetype is Eldrazi, which are typically high-cost but very powerful creature cards.
Letโs take a look at some of the most powerful creatures and what decks they work best in!
What Are Colorless Creatures in MTG?
Ornithopter | Illustration by Franz Vohwinkel
A colorless creature is one with no color identity. Itโs important to note that just because a creature is colorless by game rules doesnโt mean it doesnโt also have a color identity. If a card with a colorless cost has one or more colored mana pips somewhere in its rules text, then those colors are part of its color identity. We'll focus on creatures with a fully colorless color identity for anyone searching with Commander in mind.
#46. Ornithopter
Ornithopter might look like an underwhelming card at first glance, but it actually has some good uses. First, itโs a 0-cost artifact, also known as a cheerio. These can be powerful in artifact decks that have payoffs for artifacts entering the battlefield or just controlling artifacts, then you can get a lot of value out of this card which costs you nothing to play.
Ornithopter also has flying, which means if youโre able to buff it up with spells or equipment, its evasion can help you connect with opponents. While it likely wonโt get powerful enough to make a huge dent in their life total, it can help pay off any attack or combat damage triggers you may have.
#45. Myr Retriever
Myr Retriever is a helpful tool for any artifact deck. Not only is it an artifact creature itself, but it can also get any of your important artifacts back from the graveyard. If you want something back right away, itโs also a great target for Skullclamp.
Myr Retriever is also a good card to include in a myr-themed deck with a commander like Urtet, Remnant of Memnarch.
#44. Meteor Golem
Meteor Golem is a perfect example of a colorless creature that looks too expensive but isnโt too bad. Thanks to the prevalence of colorless mana rocks like Sol Ring or Thran Dynamo and cost reduction cards like Foundry Inspector, this card can often be played sooner than you think.
Not only can Meteor Golem remove most types of permanents, but thereโs also a good number of ways to repeat its ETB effects. This card works well in decks with flicker effects or ways to bring artifacts back from the graveyard like Daretti, Scrap Savant.
#43. Cyberman Patrol
Cyberman Patrol might not look like much, but just wait until you have to navigate a board of Thopter and Construct tokens that you canโt block without taking some damage. Afflict might be one of Magicโs most oppressive mechanics, at least when deployed on a large scale like this.
#42. Plague Myr
Plague Myr is a decent colorless mana rock, but itโs even more powerful thanks to its infect ability. If youโre playing an infect deck and want some ramp, this is a good choice. It also works well in myr decks that need an extra threat. While it isnโt too powerful on its own, with typal support like Coat of Arms, this card could become a pretty big threat in a myr deck.
#41. Armory Automaton
Although not an every-deck card, Armory Automaton can be very powerful in the right decks. The equip cost can often be a major drawback for equipment cards. Effects that allow you to avoid that can increase the power of cards like Colossus Hammer or Kaldra Compleat.
While there are likely better targets for your equipment spells, you can always switch them over once you can afford to do so. Armory Automaton is also a great follow-up to a board wipe or removal spell that took out your equipped creatures. It stops you from getting too far behind by allowing you to quickly re-equip your powerful artifacts.
#40. Marvin, Murderous Mimic
Marvin, Murderous Mimic offers a bunch of convoluted combo options in a vein very similar to Necrotic Ooze. At the absolute least, this card has a fascinating, fun, and unique textbox that makes it worth exploring.
#39. Palladium Myr
Palladium Myr is a solid colorless mana dork. It can be a good addition to a Tron deck thatโs looking to quickly play a large colorless spell. It can also work well in artifact decks, especially ones that run cost reduction. If you have activation cost reduction like Heartstone, then Palladium Myr can go infinite with Voltaic Construct.
#38. Glaring Fleshraker
Glaring Fleshraker works best as a combo card. It can be a win condition with loops that cast artifacts over and over, as you often find with cards like Hullbreaker Horror. It can also provide a closer alongside cards like Basking Broodscale that produce infinite colorless creatures but need an outlet.
#37. Burnished Hart
Burnished Hart is a great option for ramp in decks that donโt have access to green mana. This card also works well in multi-color or 5-color decks as you can get access to two colors of mana with no casting restrictions. The only real downside is that Burnished Hart is somewhat expensive to cast and activate. That being said, it works well in slower formats like Commander.
#36. Jhoiraโs Familiar
Jhoira's Familiar is a good bit of cost reduction for artifacts as well as legends-matter decks. Itโs also a big flavor win, since it fits really well in a Jhoira, Weatherlight Captain deck which also cares about historic cards.
#35. Ornithopter of Paradise
Ornithopter of Paradise is similar to Birds of Paradise, but thanks to being colorless, it can go in any deck. This makes it great ramp and mana fixing for multicolor decks that donโt include green mana. Even if youโre running green, if youโre playing Commander and can only have one copy of each card, then Ornithopter of Paradise is a good inclusion alongside Birds of Paradise.
#34. Solemn Simulacrum
A lot of Commander players like to use Solemn Simulacrum as a form of ramp or mana fixing in their multicolor decks. It doubles as a form of card draw so it works well in color combinations that struggle with both ramping and drawing. While itโs pretty good in most decks, it gets even better when thereโs a way to flicker it or get it back from the graveyard to the battlefield. It would fit well in an Osgir, the Reconstructor deck.
#33. Steel Overseer
Steel Overseer is a great early play in an artifact creature deck. You can start buffing your creatures up early before your opponents have a chance to remove this card, which they inevitably will after a little bit. It goes well with +1/+1 counter support like The Ozolith to move the counters around, and payoffs like Simic Ascendancy.
#32. Steel Hellkite
Steel Hellkite is a great double threat. Not only is it a threatening creature, but it can also serve as a great form of removal. Because its removal doesnโt target anything, itโs a reliable way to destroy permanents with hexproof or shroud. Its firebreathing ability can also allow you to do extra damage, and unlike most, it costs generic mana instead of red mana, meaning this card can go in any deck.
#31. Stridehangar Automaton
Stridehangar Automaton looks incredible in decks that produce artifact tokens. It gives big Academy Manufactor vibes, admittedly with less combo potential. But any deck that wants to make one artifact probably enjoys making two.
#30. Silent Arbiter
Silent Arbiter is great for control or pillow fort decks. It will slow down the game, giving you a chance to get to your higher-cost threats. This works well if youโre looking to only attack with one very large creature, as youโll never suffer from its effect. Itโs also a good tool for combo decks that want to take less damage while trying to find a game-winning combo.
#29. Myr Battlesphere
Myr Battlesphere is powerful because itโs both a threatening attacker and a good way to do direct damage. It works well in myr decks since youโll have a lot of creatures to tap along with the four tokens it creates. However, it also fits well in changeling decks because youโll be able to tap any of your creatures as part of its triggered ability. Token decks running token doublers can also save a spot for Myr Battlesphere, as it can make eight or maybe even more tokens when it enters.
#28. Kuldotha Forgemaster
Kuldotha Forgemaster is a great way to cheat out your bombs in an artifact deck. This card also works well in a deck that produces a lot of artifact tokens like Treasure or Clue tokens. Good targets to fetch with this could be Darksteel Forge or Mycosynth Lattice in an artifact deck, or large artifact creatures like Blightsteel Colossus.
#27. Artisan of Kozilek
Artisan of Kozilek may be expensive, but it justifies its cost by allowing you to get another creature out of your graveyard. Since this is a cast trigger, even if this card gets countered, youโll still be able to get at least something out of it. This is a good creature for a reanimation or self-mill deck thatโll be filling your graveyard with resources to target with it.
#26. Cybermen Squadron
All decks need a finisher, and Cybermen Squadron performs pretty well for artifact creature decks. I especially like it alongside Karnstruct tokens, as they get out of hand quite quickly.
It doesnโt just work as an aggressive tool, either; it provides lots of grindy value alongside cards with strong enters abilities like Gearhulks, Thought Monitor, and Sharuum the Hegemon.
#25. Academy Manufactor
Treasure tokens can be a powerful way to get extra mana, and Academy Manufactor can add even more value to each Treasure you create. While Food isnโt the best type of token, Clue tokens can be pretty helpful when you need some extra cards. These tokens can also work well by fueling cards like Kuldotha Forgemaster or Time Sieve.
#24. Psychosis Crawler
Psychosis Crawler doesnโt always justify its own mana cost, but in decks that are looking to draw a lot of cards, it can be very powerful. It also synergizes well with commanders like Sheoldred, the Apocalypse or Nekusar, the Mindrazer, as youโll be punishing players when they draw and when you draw. This increases the power of cards like Howling Mine in these decks.
#23. Adaptive Automaton
Adaptive Automaton is a very flexible card, making it a great choice for a lot of different decks. It honestly fits well in any typal deck, and its anthem ability can be very powerful. Itโs even better in decks that also use a lot of artifact creatures as it'll meet both requirements.
#22. Sire of Seven Deaths
Sometimes you want to win a game with a complex, well-tuned machine of cards that illustrates your deep understanding of the card pool and interactions between Magic cardsโฆ and sometimes you want to smack your opponents with a really big stick, which is where Sire of Seven Deaths comes in. Though itโs only a stat stick, it has so many stats (and a soup of keywords) that your opponents better hope they can deal with it outside of combat.
#21. Wandering Archaic / Explore the Vastlands
Both sides of Wandering Archaic can be helpful, but itโs definitely more powerful on its creature side. Its ability is pretty punishing, forcing your opponents to either pay a good amount of extra mana or let you cast any spell they want to as well. It also has 4 toughness, making it harder to remove with cheap burn spells like Lightning Bolt.
#20. Metalworker
Metalworker can be a great source of ramp in an artifact deck. If you arenโt running enough artifacts to ensure youโll always have at least one in your hand, it's not worth running. That being said, if you have a lot of artifacts in your deck, this is one of the best mana dorks you can include. It can also generate infinite mana with many different cards depending on the number of artifacts in your hand.
#19. Metalwork Colossus
Metalwork Colossus might have a high cost, but it can likely be cast for a lot less or even free if youโre running enough artifacts. While it doesnโt have any way to protect itself from removal, it can be pretty easily brought back from your graveyard, especially if your deck produces a lot of artifact tokens.
#18. Foundry Inspector
Cheap cost reduction spells like Foundry Inspector are great early-turn plays. This card can help speed up your game and keep you ahead early on. It also makes 1-mana artifacts free, and when cloned or stacked with other cost reductions, you can start casting a decent amount of spells for free. Cards like this can also help enable infinite combos with cards like Sensei's Divining Top and Mystic Forge.
#17. Surge Conductor
Proliferate is a strong mechanic in lots of decks, and Surge Conductor allows us to proliferate steadily by playing artifacts, and it even enables infinite proliferate combos. This card sees play in decks that want to cast artifacts and donโt mind the extra counters, like decks with planeswalkers, charge counters, spacecraft, or even poison.
#16. Platinum Angel
Platinum Angel can be a good way to prolong a game that you might otherwise lose. It can also work well with Thassa's Oracle because itโll let you draw your whole deck without losing, then you can drop the Oracle for the win. You shouldnโt rely too heavily on this card, however, because itโs very easy to remove, being an artifact creature that also has flying.
#15. Wurmcoil Engine
What makes Wurmcoil Engine such a powerful card is its ability to replace itself if itโs destroyed. One of the biggest impacts removal has on your game is that it makes you essentially waste your resources. However, because this card replaces itself with two tokens that add up to the original creature, youโre really not losing anything. If your opponent wants to take out the tokens, theyโll need to waste more removal, meaning youโll likely come out on top in terms of the number of resources spent on the card.
#14. Krang, Utrom Warlord
Krang, Utrom Warlord is a strong reanimation target and a payoff for artifacts. It doesnโt have a cast trigger, so you just need to get it into play, then an attack for 9 indestructible in the air can swing games. Opponents need specific exile removal to deal with this one, not to mention your other artifacts, which also gain Krangโs abilities.
#13. Summon: Bahamut
Nine mana is a lot, but Summon: Bahamut delivers. Itโs a 9/9 flier that enters with a removal effect, and it generates advantage turn after turn, acting like a big planeswalker. Since itโs a massive enchantment creature, there are several ways to put this beast into play, including cards like Yuna, Hope of Spira or your typical reanimation effects.
#12. Ultima, Origin of Oblivion
Ultima, Origin of Oblivion is an okay-sized flier, but its real value comes from its mana-doubling capabilities, which is a strong signal that the card can be broken in some way. Itโs possible to go from 5 to 10 mana with this card, and one of the better things you can do with a lot of mana in a colorless deck is to cast Eldrazi titans. Itโs legendary, so this mana accelerant is also available in the command zone.
#11. Karn, Legacy Reforged
One of the better colorless commanders, Karn, Legacy Reforged asks you to make your deck vulnerable to Vandalblast in exchange for a potent mana advantage that even green decks struggle to match. If youโve ever played with Construct tokens, you know just how large they can get; this commander naturally threatens commander damage wins without much fuss.
#10. Anticausal Vestige
Anticausal Vestige is seeing some play in many formats, like Standard and Commander. For 4 mana, you can warp this into play and get something good out of it when it leaves the battlefield. Many decks in MTG these days have some sort of return to your hand engine, like with Nurturing Pixie or Boomerang Basics, and this card will fit very well there. The 6-mana version is also good, of course, but itโs the secondary mode of the card.
#9. It That Betrays
It That Betrays on its own is already powerful. Itโs a massive creature thatโll also force players to sacrifice some of their own permanents. When they do, youโll get control of those permanents thanks to its triggered ability. However, when considering how It That Betrays interacts with other playersโ decks, it becomes even stronger.
While you can obviously force your opponents to sacrifice their permanents with cards like Invoke Despair or All Is Dust, theyโll also often do it on their own. Players who are running sacrifice or aristocrats decks will have to completely rethink their strategy when they realize youโll be gaining control over most of the cards they sacrifice.
#8. Roaming Throne
Roaming Throne isโฆ power crept, to say the least. Itโs a generic value engine that looks like a typal payoff but actually works reasonably well with any commander that has a triggered ability. The combination of stats and ward makes this tricky to remove. I might dislike the design, but I acknowledge its sheer effectiveness.
#7. Ulamog, the Infinite Gyre
Ulamog, the Infinite Gyre is one of the original Eldrazi titans, powerful otherworldly monsters known for attacking the plane of Zendikar. This version of Ulamog isnโt as powerful as its other incarnations, but it still packs a punch. Annihilator 4 will begin eating away at your opponentโs board state, and thanks to Ulamogโs indestructibility, you can swing without worrying about it dying. As a bonus, you also get to blow up one permanent for free when you cast this card.
#6. Kozilek, Butcher of Truth
This version of Kozilek is incredibly powerful, even at a mana value of 10. Kozilek, Butcher of Truthโs cast trigger draws you plenty of cards, meaning even if this spell is countered, youโre getting some value out of it. Also, if itโs countered, destroyed, discarded, or milled, youโll be able to put it right back into your library and possibly get it again. On the field this card is a huge threat, making your opponent sacrifice four permanents with each attack and dealing out a ton of damage.
#5. Zhulodok, Void Gorger
Zhulodok, Void Gorger is one of the most popular colorless commanders on EDHREC with over 20K lists posted online. Itโs a nice enabler and payoff for ramp decks, considering that you want to ramp into it ASAP and follow it with big beaters that will cascade. Ramp decks often run out of gas in the late game, so this card gives you even better payoffs for casting 9+ mana spells. Just look at all the other awesome colorless creatures there are, and youโll find many cards that Zhulodok can give cascade to.
#4. Walking Ballista
Though Walking Ballista is most frequently run as a wincon, itโs a fairly versatile card. Its ability to do direct damage makes it helpful for removing creatures or planeswalkers or also threatening to eliminate players. What makes it so powerful is that thereโs no cost for its damage ability besides removing a counter.
This card is one of the most popular payoffs for an infinite mana combo. Whether in your hand or already on the field, you can just pump it up until it has enough counters to remove and kill your opponents at instant speed. Because itโs at instant speed and the damage is dealt by individual activations, itโs very difficult for your opponents to meaningfully respond to this ability and stop you from winning.
#3. Blightsteel Colossus
Blightsteel Colossus is one of the rare cards that can just end a game with a single attack. On top of that, it has indestructible, so even if there are blockers, you can kill or weaken many of them while keeping this card alive. Your opponents canโt get rid of this card by milling it or making you discard it, so as long as it isnโt exiled, the golem is sticking around.
#2. Ulamog, the Ceaseless Hunger
Ulamog, the Ceaseless Hunger gives you so much value for its casting cost that itโs easily one of the most powerful creatures in Magic. First, you get to exile two permanents when you cast it, helping you clear any big threats from the board or cards like Laboratory Maniac that could actually make Ulamogโs attack trigger beneficial to its owner. Then, youโre getting a 10/10 indestructible creature, which alone is worth probably close to 10 mana. On top of that, you can mill a ton of cards from your opponents, which will often rob them of important resources.
#1. Emrakul, the Promised End
Emrakul, the Promised End may look too hard to cast, but it isnโt by a long shot. There are enough card types in Magic to cast this for around 4 mana, giving you a massive flier thatโs difficult to remove; it also makes Emrakul an interesting delirium commander even if it doesn't have โdeliriumโ in its rules text. On top of that, you get to sabotage one of your opponentsโ games by taking control of their turn.
Best Colorless Creature Payoffs and Synergies
Colorless cards in general synergize well with cards that wipe the board of colored permanents like Ugin, the Spirit Dragon or All Is Dust. If you cast one of these colorless board wipes, youโll get to keep all of your colorless permanents while your opponents potentially lose everything.
For any colorless creatures that make artifacts or historic spells cost 1 less, the best payoff is a combo involving Sensei's Divining Top and Mystic Forge. Using the Topโs draw ability, you can get a card and then put it back on top of your library. Thanks to Mystic Forge, you can then immediately recast Sensei's Divining Top and repeat the process. If the Topโs cost is reduced to 0, you can do this as many times as you want, allowing you to draw until you find what youโre looking for or deck yourself and win with Thassa's Oracle or a similar alternate win condition.
The best payoff for colorless creatures is undoubtedly Forsaken Monument, which supplies not only a buff but various other boons to a colorless-focused deck. We can get a similar output from Kozilek, the Broken Reality, though itโs harder to cast.
It That Heralds the End is a nice buff to colorless creatures, giving them +1/+1 and reducing the cost of the bigger ones. It works not only with Eldrazi titans, but also artifacts.
Azlask, the Swelling Scourge is , but itโs a nice commander in a deck filled with colorless creatures, preferably cheaper ones. Colorless creatures are often associated with ramp decks, but this is the other side of the spectrum.
Wrap Up
Wandering Archaic | Illustration by Wayne Reynolds
Although many colorless creatures have high mana values, they are also some of the more powerful creatures in Magic. Also, without the restriction of specific colors, they can sometimes be easier to cast than cheaper creatures with more restrictive costs. Youโll likely recognize several of these creatures as popular wincons, and itโs easy to see why.
Do you use any of these creatures as a win condition? What colorless creature is your favorite? If I missed your favorite colorless creature, let me know in the comments below or on Draftsimโs Twitter. And check out The Daily Upkeep newsletter to stay up to date on all the latest MTG news.
Thanks for reading, and I look forward to seeing you in the next one!
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