I have had my eye on these additional river sections for several years they were never in stock and when they did appear on e-bay the price was higher than a galloon of 4 star.
It's been 6 years since I last saw them on the market in any quantity.
Welcome to "Dust, Tears & Dice", a blog dedicated to the hobby of miniature wargaming. If you fancy gaming periods off the beaten track then this is the place for you. I am a regular member of The Wyvern Wargamers, formerly The Evesham Wargames Club drawing gamers from Worcester, Redditch, Kidderminster, Cheltenham and Stratford. All players welcome.
I have had my eye on these additional river sections for several years they were never in stock and when they did appear on e-bay the price was higher than a galloon of 4 star.
It's been 6 years since I last saw them on the market in any quantity.
After a brief detour to the New World, back to the last AWI and a concerted effort to clear the last of the AWI elements to crack the project before the of the month...
I felt the AWI battlefield lacked a little bit of colonial structure tucked in box was a bunch of trees from the guys at Time Cast perhaps some of the best trees on the market in this scale if you don't foliage shedding over years of gaming.
Limited game time but an opportunity to get some additional buildings on to the gaming table, a mix of Pendraken and Timecast Models.
Located on the Bay Road in Lexington, in 1775 this house was home to Jacob and Elizabeth Whittemore as well as their daughter, Sarah, her husband Moses Reed, and their three small children. Neither Jacob nor Moses fought with the Lexington militia on April 19th, although Jacob had trained with it and Moses would volunteer for other Revolutionary War campaigns. Instead, Jacob and Moses carried Sarah Whittemore Reed, who was still recovering from the birth of her third child 18 days earlier, and her children to the relative safety of a nearby woodlot just before the battle reached their home. To the west of the house, Captain John Parker led the Lexington militia in engaging the retreating British Regulars. The Whittemore family lived in the house from the time of its construction in 1716-1718 by Jacob’s father, Nathaniel, until 1780 when it was sold by the family.
It's been over a month since the last dispatch and still everything is still middle east focused.... I was hunting around for some extra terrain items for the desert and spotted some nice pieces on Two Shed Fred's eBay page.
As usual great service from Fred.... a set of walls which will add to the village and be useful for multiple periods.
To compliment these pieces a small order from Ironclad Miniatures with a selection of fox holes, nothing says desert warfare than a bunch of infantry hiding in fox holes, whilst these are rather high I like the fact that I can drop them over the top of infantry or support teams rather than half figures.
On the subject of House Rules, I played a couple of Pint Size Campaign games with Chain of Command over at the Wyre Forest Club, a good encounter between the French Defenders and the attacking Germans... It's been a few years since I last played CoC, they have some nice mechanisms and feel a little more realistic than Bolt Action however my gaming tastes have changed slightly and I am leaning more towards the 'fun' game but still keeping a degree of realism.
It got me thinking about adding in certain key elements of Chain of Command into Bolt Action.
I like the Force Morale elements in the Too Fat Lardies game mechanism, this makes you think about when you commit your troops but also not leaving sections too exposed. So adding a Bad Things Happen Table for the loss of a unit in addition to a loss of a dice makes for some jeopardy.
This is the draft.
Snipers in BA can be pretty lethal and players always go for the LMG in a squad, Force Morale makes Officers more important and their loss could reduce the Force Morale which feels better rather than just taking dice from the bag.
Movement within BA can feel a little rigid with 6" for Advance and 12" for a Run so I have tweaked this with 1D6 for Advance and 3D6 for a Run HOWEVER if you get a double a unit gains a pin. This makes a Run a useful move but you may need to spend a turn reordering the ranks in a future turn.
If a unit fails a pin test and breaks under the house rules now units fall back 6" plus 2D6 and then go Down, but also take a Bad Things Happen Test.
One of my gripes with some rules is how whole units are taken off the table after a few casualties, it takes so long to paint units do I really want them back in the box after a few rounds of fire. So when it comes to Hand to Hand now when units lose they not taken off the table but rout backwards and gain pins equivalent to the difference in casualties.
The initial run through in a small game as French take on the Italians for a desert watering hole played really well.
How to test it with a few more players who are used to BA proper let's see if the tweaks hold up.
Happy gaming...
The recent return to Kings of Bronze and the last of the New Kingdom Egyptians and Hittites gave me the most suitable nudge to complete some of the terrain pieces which were needing an upgrade.
I purchased some rough terrain several months ago but was a little disappointed when they arrived, they look okay from a distance but up close more of a decorators apron with what looks like masonry paint slapped all over the place.
I had toyed with simply putting them on ebay but as I had been working on some other pieces which looked far better and more in line with the Syria type terrain, I figured I would give them a make over with a new paint job and added large pebbles and tufts.
With a bunch of new terrain I have been thinking about how to make more use of it, whilst you could describe the Hittites and New Kingdom Egyptians as mainstream, for some in explicable reason I seem to be unable to stick to sensible armies or theatres and find myself gaming in areas that little more off the beaten track... So over the usual post game chat we talked about other desert periods....
So when a birthday gift landed in the shape of Perry's Desert Rats... how could I resist but find a use for them and a new project starts to take shape ;-)
Stay tuned over the next few weeks....
Wigwam, Lodge, Teepee, Tipi - who knew there were so many names....
With so many encounters based around the hunt for the elusive Sioux and Cheyenne, an Indian village is a must.
These from Irregular Miniatures and are great value at 88p each, I based them in clusters so they can be grouped together for a large village or smaller family groups.
A slightly delayed post. A fantastic Christmas present from the family, I could probably have scratch built something similar but I was pressured into giving them a list and was told that it can't contain all my usual "weird" stuff. - The cheek of it.
Cast in resistant resin they come ready painted out of the box, this middle eastern encampment will be suitable for the Ancient encounters, but could easily be used for the Napoleonic project right up to modern day.
I gave them a slight tweak dry brushing the bases to blend with my own terrain and added some extra grasses and rocks to give them a levant feel.
Now they just need some game time that might have to be solo given the current status of the UK.