Stars
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
Reversi reinforcement learning by AlphaGo Zero methods.
Connect4 reinforcement learning by AlphaGo Zero methods.
Builder pattern for Typescript using ES6 proxy
A Python implementation of global optimization with gaussian processes.
An implementation of Adaptive Separable Convolution for Video Frame Interpolation
A fast Evolution Strategy implementation in Python
ml-jku / baselines-rudder
Forked from openai/baselinesRUDDER for ATARI games with delayed rewards in OpenAI Baselines package
The community stats tracker for Planetary Annihilation Titans and Classic.
A fast single-producer, single-consumer lock-free queue for C++
A game engine for Connect6, using min-max search, alpha-beta prunning, and VCF search.
Go engine with no human-provided knowledge, modeled after the AlphaGo Zero paper.
sketch + style = paints 🎨 (TOG2018/SIGGRAPH2018ASIA)
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
StarCraft II Client - C++ library supported on Windows, Linux and Mac designed for building scripted bots and research using the SC2API.
StarCraft II Client - protocol definitions used to communicate with StarCraft II.
The Fastest DNN Running Framework on Web Browser
A simple, clean TensorFlow implementation of Generative Adversarial Networks with a focus on modeling illustrations.