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Starred repositories
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET10) with Hot Reload
An image-to-world skillset for Claude.
Lore source control management plugin for Unreal Engine
PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
Cross-platform Desktop and Server GUI for Epic's Lore version control. Local discovery, Diff views, enhanced features. Community project, MIT.
🧠 Prometheus: A Knowledge-Graph-Driven 🤖 AI Agent that maps 🗺, understands 🧩, and repairs 🛠 complex codebases — not by guessing, but by reasoning. ⚡
Lore is a next-generation, open source version control system
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
Public build files for Lil' Nordion, the Fire Emblem 4 translation based on Project Naga.
(fastest?) disk usage cli, similar to windirstat.
This is a cross-platform command-line tool for converting 3DGS (3D Gaussian Splatting) files, supporting conversions like PLY to .splat, PLY to .spx, PLY to .spz, PLY to .sog, and vice versa.
"OpenHarness: Open Agent Harness with a Built-in Personal Agent--Ohmo!"
Claude Code complete source restoration from npm package — all native modules, no features cut
⌥ AI Coding agent for the terminal — hash-anchored edits, optimized tool harness, LSP, Python, browser, subagents, and more
An agent-managed museum exhibit, built in Rust with Gajae-Code / LazyCodex — developed and maintained with no human intervention.
A set of tools allowing LLMs to see inside Unreal Engine 5 projects.
A Claude Code skill for GPU frame debugging with RenderDoc via rdc-cli
MCP server for RenderDoc — AI-assisted GPU frame capture analysis
A Unity development framework designed for efficient, flexible and professional workflows.
Your own personal AI assistant. Any OS. Any Platform. The lobster way. 🦞
Official, Anthropic-managed directory of high quality Claude Code Plugins.
Tool to extract/convert assets from Netease's NeoX engine games