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meow
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meow

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TrippleAWap/README.md

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About

I am a software engineer specializing in network protocols, reverse engineering, and game client architecture. My work centers on building high-performance MITM proxies, low-level packet manipulation tools, and custom protocol implementations from scratch. I actively build infrastructure for platforms including Minecraft Bedrock, VRChat, and Xbox Live, often operating at the ABI and raw socket levels.

Technical Stack

Core Proficiencies

Rather than maintaining a static list of projects, my engineering efforts are focused on the following domains:

Protocol Engineering & Reverse Engineering

  • Custom protocol implementations from scratch (Rust, C++, Go).
  • Low-level packet manipulation, disassembly analysis, and native structure mapping.
  • Runtime interpreters and protocol definition systems.

Networking & Security

  • MITM proxies for packet filtering and exploit mitigation.
  • Packet parsing to intercept malformed data before it hits the server.
  • Anti-cheat systems and traffic manipulation.

Game Clients & Virtual Reality

  • Custom game clients and memory-injected modifications.
  • Cache scraping, asset extraction, and REST API exploitation for VR platforms.
  • Cross-platform client implementations (Windows, Android).

Platform Integrations & Auth Flows

  • Custom authentication flows and token caching for Xbox Live and Azure PlayFab.
  • RESTful API wrappers (TypeScript, Go) for proprietary services.

GitHub Analytics


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  1. Sandertv/gophertunnel Sandertv/gophertunnel Public

    General purpose library for Minecraft Bedrock Edition software written in Go

    Go 550 166

  2. Sandertv/go-raknet Sandertv/go-raknet Public

    Go library implementing a basic version of the RakNet protocol.

    Go 143 66