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  • NVIDIA
  • Berlin, Germany

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glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.

TypeScript 1,927 197 Updated Jul 25, 2026

A shader-driven livecoding tool using Vulkan and the Slang shading language.

C++ 57 2 Updated Jul 22, 2026

Sample for cluster-based continuous level of detail rasterization or ray tracing

C++ 185 15 Updated Jul 22, 2026

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,278 68 Updated Oct 15, 2024

Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing

C++ 70 3 Updated May 29, 2026

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,732 172 Updated Jul 22, 2026

Advanced viewer implementing several rendering methods for 3D gaussians using Vulkan API

C++ 469 48 Updated Jun 4, 2026

A comprehensive collection of modular libraries for high-performance graphics development

C++ 130 27 Updated Jul 21, 2026

A minimal, self-contained example demonstrating best practices for Vulkan development in a single file—no frameworks required.

C++ 372 13 Updated Jul 20, 2026

Making it easier to work with shaders

C++ 5,482 475 Updated Jul 26, 2026

Main Web Site (Online Books)

HTML 10,549 1,008 Updated Apr 1, 2026

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 75,104 11,962 Updated Jul 26, 2026

Collection of Vulkan samples

Python 361 21 Updated Jul 20, 2026

Immediate Mode Plotting

C++ 6,165 691 Updated Jun 2, 2026

Ray tracing glTF scene with Vulkan

C++ 613 42 Updated Sep 29, 2025

Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.

C++ 390 32 Updated Jul 21, 2026