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πͺ¨ why use many token when few token do trick β Claude Code skill that cuts 65% of tokens by talking like caveman
Next generation toolkit for web3D and photorealistic graphics
Convert gaussian splatting PLY file into USD file which can be used in NVIDIA Omniverse.
Sharp Monocular View Synthesis in Less Than a Second
100% private on-device voice models for speech-to-text and meeting transcription on macOS
Render Gaussian Splats using Metal on Apple platforms (iOS/iPhone/iPad, macOS, and visionOS)
GSKit is a macOS 26 experiment for viewing Gaussian splats through a RealityKit-native render path.
Nanite-Style Gaussian Splatting Render
bevy gaussian splatting render pipeline plugin ποΈπ
Lightpanda: the headless browser designed for AI and automation
Ο RuView turns commodity WiFi signals into real-time spatial intelligence, vital sign monitoring, and presence detection β all without a single pixel of video.
An agentic skills framework & software development methodology that works.
Designer Skills Collection: agentic skills, commands, and plugins for design β from research to systems, UI, interaction, and delivery.
Model Context Protocol Server for Mobile Automation and Scraping (iOS, Android, Emulators, Simulators and Real Devices)
State-of-the-art TTS model under 25MB π»
β¨ An advanced 3D Gaussian Splatting renderer for THREE.js
Browser-based visual editor for building WebGL, WebGPU, WebXR apps
Voxelizer and Distance Field mesh calculation
CLI tool and library for 3D Gaussian splat processing and conversion
COLMAP - Structure-from-Motion and Multi-View Stereo
CUDA accelerated rasterization of gaussian splatting
This MCP is now owned by Aura! Please try out the most intelligent AI agent for Unreal Engine at https://www.tryaura.dev/?utm_source=youtube&utm_medium=video&utm_campaign=flop
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine through the native C++ Automation Bridge plugin. Built with TypeScript and C++.
A rust drawing library for high quality data plotting for both WASM and native, statically and realtimely π¦ ππ