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Starred repositories
Cross-platform audio plugin development framework in Rust
Local AI anywhere, for everyone — LLM inference, chat UI, voice, agents, workflows, RAG, and image generation. No cloud, no subscriptions.
🖥 Windows Bootable USB creator for macOS. 🛠 Patches Windows 11 to bypass TPM and Secure Boot requirements. 👾 UEFI & Legacy Support
Lightweight Mode 7 / pseudo-3D renderer built with Python and Pygame. Active in development.
Worklog is a local-first desktop project manager for small development teams. It is built for fast, keyboard-first planning with a Kanban workflow and zero cloud dependency for core usage.
Open-source desktop app for local LLMs. Text, vision, tool-calling, OpenAI/Anthropic-compatible API. 100% private.
26m function call model that runs on incredibly small devices
A GPU-rendered terminal emulator with inline 3D graphics 🐀🧀
PostgreSQL management, built for developers
Pure-asm tiling window manager (CHasm suite). x86_64 Linux, no libc, X11 wire protocol, single static binary.
Unreal Engine 5 Game Development with C++ Scripting, published by Packt
Unreal Engine Plugin for loading glTF files at runtime
Unreal Engine Plugin for Lua APIs implementation
An air-gapped, local-first RAG engine that can transform documents into lossless, reusable research assets.
A fully featured audio DSP firmware for the Raspberry Pi Pico (RP2040) and Pico 2 (RP2350). Official Discord: https://discord.gg/RCyqxAQ5xS
Create an interactive, guestbook like homepage banner
Godot template with a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.
BillyDM / nih-plug
Forked from robbert-vdh/nih-plugRust VST3 and CLAP plugin framework - because everything is better when you do it yourself
A framework for fast and easy audio plugin prototyping.
Small program for exploring and extracting files from the Godot Engine PCK
GDMaim is a GDScript obfuscation plugin for the Godot Engine.
CodeNameTwister / gdbc
Forked from Ayzurus/gdbcGDExtension to give access to GDScript binary tokenization from GDScript itself.
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