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Releases: inkle/inky

Version 0.5.1

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@joethephish joethephish released this 23 Sep 11:04

This version simply restores Export for web functionality by including the latest version of inkjs.

And from version 0.5.0:

  • Expression watching now available! Add a little snippet of ink in order to track variable changes.

image

  • Fix for inky getting locked up when opening files (ouch)
  • Fix for inky wiping out new include files just after you've created them
  • Fix for instances of inklecate being left running
  • Warning before reloading the window (web view)
  • Reorganised the app's menus a bit

Includes Ink version 0.5.1:

  • When diverting to specific knots repeatedly from game code, the visit count now gets updated correctly, so long as your knot has fully completed with an -> END. If it hasn't, you can also now call myStory.state.ForceEnd() to mark the flow complete. Thanks for the report @AdamNashGames!
  • A call to -> DONE now ensures that flow actually stops, rather than marking it "safe to exit". (oops!)
  • RANDOM(min, max) and SEED_RANDOM(intSeed) now available! Random's min and max bounds are inclusive, e.g. I rolled a {RANDOM(1,6)}..
  • Warning for using else: rather than - else:.
  • Show error when passing -> myVar as a divert target rather than just myVar. (Slightly confusing)

Version 0.5

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@joethephish joethephish released this 20 Sep 14:45

WARNING: This version breaks Export for web functionality, since the version of ink is currently newer than is supported by inkjs. We'll update inky again as soon as compatibility is restored.

  • Expression watching now available! Add a little snippet of ink in order to track variable changes.

image

  • Fix for inky getting locked up when opening files (ouch)
  • Fix for inky wiping out new include files just after you've created them
  • Fix for instances of inklecate being left running
  • Warning before reloading the window (web view)
  • Reorganised the app's menus a bit

Includes Ink version 0.5.1:

  • When diverting to specific knots repeatedly from game code, the visit count now gets updated correctly, so long as your knot has fully completed with an -> END. If it hasn't, you can also now call myStory.state.ForceEnd() to mark the flow complete. Thanks for the report @AdamNashGames!
  • A call to -> DONE now ensures that flow actually stops, rather than marking it "safe to exit". (oops!)
  • RANDOM(min, max) and SEED_RANDOM(intSeed) now available! Random's min and max bounds are inclusive, e.g. I rolled a {RANDOM(1,6)}..
  • Warning for using else: rather than - else:.
  • Show error when passing -> myVar as a divert target rather than just myVar. (Slightly confusing)

Version 0.4.1

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@joethephish joethephish released this 08 Sep 14:26
  • Latest version of ink/inklecate (0.5), with bug fixes, including one for #167)
  • Syntax highlighting: EXTERNAL lines now recognised, and slight improvements for sequences and conditionals
  • Fix for web template scrolling on Firefox (thanks @NihilAleph)

Version 0.4.0

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@joethephish joethephish released this 28 Jul 08:53
  • "Find" functionality restored - available on CMD-F (Mac) / CTRL-F (Windows).
  • Documentation integrated directly into Inky - available at Help -> Show Documentation. Thanks @julisep!
  • Build now available for Windows 32 bit
  • Fix for Export for Web when your root in file is called main.ink (was colliding with our template's main.js)
  • Small fix for temporary build folder on Ubuntu
  • Latest ink fixes: fix for using temp variables in options, and for save/load before Continue is called for the first time.

Version 0.3.1

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@joethephish joethephish released this 11 Jul 15:26

Export for web now uses inkjs 1.1.0, which works on browsers that aren't super-modern, and also mobile browsers.

From 0.3:

  • First version of Export for web added

From 0.2.2:

  • More subtle updating of player view so it doesn't continually refresh and scroll, and tries to update more discreetly. (by double-buffering the view and having it fade/scroll only when it needs to)
  • Made Step Back button more response by having it immediately update view, before the model has finished re-playing the story

From 0.2.1:

  • Ability to alt-click content in the player view in order to jump to where that text was defined (file and line number) in the editor. Works for content, not choices, for now.

Version 0.3

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@joethephish joethephish released this 08 Jul 17:20

Version 0.3 brings an Export for Web option, taking advantage of inkjs, the excellent JavaScript port of ink, allowing you to quickly and easily share your ink stories online in a minimal web player.

Warning: The Export of web feature is still experimental, and only works in the most modern of browsers (e.g. latest Chrome). It doesn't work on mobile Safari right now.

From 0.2.2:

  • More subtle updating of player view so it doesn't continually refresh and scroll, and tries to update more discreetly. (by double-buffering the view and having it fade/scroll only when it needs to)
  • Made Step Back button more response by having it immediately update view, before the model has finished re-playing the story

From 0.2.1:

  • Ability to alt-click content in the player view in order to jump to where that text was defined (file and line number) in the editor. Works for content, not choices, for now.

0.2.2

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@joethephish joethephish released this 03 Jul 17:43
  • More subtle updating of player view so it doesn't continually refresh and scroll, and tries to update more discreetly. (by double-buffering the view and having it fade/scroll only when it needs to)
  • Made Step Back button more response by having it immediately update view, before the model has finished re-playing the story

And from 0.2.1:

  • Ability to alt-click content in the player view in order to jump to where that text was defined (file and line number) in the editor. Works for content, not choices, for now.

New feature

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@joethephish joethephish released this 02 Jul 18:11

New feature: Ability to alt-click content in the player view in order to jump to where that text was defined (file and line number) in the editor. Works for content, not choices, for now.

0.2.0 - Windows now available

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@joethephish joethephish released this 21 Jun 20:58

Windows version is "even more alpha" than the Mac version, since it's even less tested! Let us know if you see any bugs, or whether there's any core/standard Windows functionality that you feel is missing.

A few fixes are also in this version.

Initial release

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@joethephish joethephish released this 19 Jun 10:11
0.1.0

Make initial version 0.1.0