<zokum> wadcat, it does exactly what I think it does?
<zokum> or is it a tool to replace all textures with images of cats
Doom WAD file manipulation tools, written in Haskell.
hwadtools is inspired by xwadtools. See xwadtools for a tool-by-tool comparison.
Copyright © Jonathan Dowland 2018
https://jmtd.net/software/hwadtools
A simple tool to list the contents of WAD files.
$ lswad some.wad
$ lswad < some.wad
$ lswad jonhex.wad
MAP01
THINGS
LINEDEFS
SIDEDEFS
VERTEXES
SEGS
SSECTORS
NODES
SECTORS
REJECT
BLOCKMAP
GL_MAP01
GL_VERT
GL_SEGS
GL_SSECT
GL_NODES
GL_PVS
WADCSRC
A WAD-difference calculator.
$ waddiff a.wad b.wad
--- jonhex.wad
+++ jonhex2.wad
@@
MAP01 (0 bytes)
THINGS (10 bytes)
-LINEDEFS (47950 bytes)
+LINEDEFS (47950 bytes)
@@
SIDEDEFS (205080 bytes)
-VERTEXES (9048 bytes)
+VERTEXES (9360 bytes)
+SEGS (83136 bytes)
+SSECTORS (11024 bytes)
+NODES (77140 bytes)
@@
SECTORS (30264 bytes)
+REJECT (0 bytes)
+BLOCKMAP (16124 bytes)
@@
WADCSRC (3275 bytes)
Concatenate WAD files.
$ wadcat 1.wad 2.wad 3.wad … > out.wad
The input files 1.wad, 2.wad, 3.wad (…) are read in and their lumps
concatenated into the output PWAD out.wad. The output PWAD's directory is
assembled from the inputs with appropriate offsets adjustments applied.
Prints out some statistics about the input WAD, in YAML format.
$ wadstats input.wad
- E1M1:
vertices: 4
sectors: 1
linedefs: 4
things:
count: 1
Singleplayer:
"player 1 start": 1
A basic WAD extractor. Experimental.
$ wadxtract some.wad out-dir
WAD lumps are written out to files within out-dir, with filenames matching their lump names. Lumps with the same name will overwrite each other.
A list of lumps and labels (0-length lumps) in the order they appear in the WAD's directory
is written to a file wadinfo.txt.