I'm a Software Development Engineer with experience building large-scale consumer-device infrastructure, enterprise AI applications, full-stack systems, and mobile applications.
Currently, I work as a Software Development Engineer II at Amazon, where I help develop and maintain the Over-the-Air (OTA) update infrastructure powering millions of Amazon devices, including Fire TV, Echo, and Kindle.
Previously, I worked at C3 AI, building enterprise AI-powered demand forecasting applications, and at Softtek, developing full-stack applications and integrating machine-learning services. I also had the opportunity to intern at Meta, where I worked on Android development.
I enjoy solving complex engineering problems, learning how large-scale systems work, and building software across the stackβfrom C++ and distributed systems to TypeScript, React, and cloud applications.
- π Currently working as a Software Development Engineer II at Amazon, contributing to large-scale OTA update systems for consumer devices.
- π€ Previously worked at C3 AI, developing enterprise AI-powered applications with TypeScript, JavaScript, React, and Redux.
- βοΈ Interested in Distributed Systems, Software Architecture, Cloud Computing, AI-powered applications, and System Design.
- πΉ Built NanoSynth, a VST3 software synthesizer in C++ using digital signal processing techniques.
- π± Experienced in Web, Backend, Android, and Full-Stack Development.
- π§ I enjoy problem-solving, learning new technologies, and understanding how complex systems work at scale.
- π¬ Ask me about Software Engineering, Distributed Systems, React, TypeScript, Python, Java, and C++.
- π« Reach me at marcialquerodavid@outlook.com.
Distributed Systems Β· System Design Β· Cloud Computing Β· Software Architecture Β· Machine Learning Integration Β· Full-Stack Development Β· Digital Signal Processing
A VST3 software synthesizer built in C++ that uses digital signal processing techniques to emulate classic electronic sounds.
- Built with the VST3 SDK and C++
- Implemented a BLEP algorithm for waveform generation
- Worked with COM-style interfaces and object-oriented design
- Developed a custom GUI using VSTGUI