Skip to content
View karl-'s full-sized avatar

Block or report karl-

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don’t include any personal information such as legal names or email addresses. Markdown is supported. This note will only be visible to you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Adobe's reference implementation of the OpenPBR BSDF

C 399 30 Updated Jul 31, 2026

An implementation of the Straight Skeleton algorithm for Unity in C#.

C# 41 1 Updated Mar 16, 2026

2d Delaunay triangulation with mesh refinement for Unity with Burst compiler

C# 395 30 Updated Jun 12, 2026

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

C++ 1,376 246 Updated Aug 1, 2026

Code for the "Graphics Gems" book series

C 1,515 272 Updated Feb 26, 2026

A library for detecting and resolving intersections between two surface meshes.

C++ 496 88 Updated Sep 4, 2025

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 11,204 889 Updated Jul 31, 2026

Single source file FBX loader

C 1,356 96 Updated Jun 28, 2026

A Unity package to make runtime procedural mesh generation more flexible.

C# 377 33 Updated Dec 13, 2023

Immutable mesh processing library

Go 225 22 Updated Aug 1, 2026

Toy Gaussian Splatting visualization in Unity

C# 3,372 481 Updated Oct 17, 2025

Clang C/C++ Visual Profiler for compile times visualization

JavaScript 36 1 Updated Aug 28, 2020

Tools for profiling and visualizing C++ build times.

C# 507 20 Updated Dec 7, 2024

Maintained continuation of Stefan Sundin's AltDrag

C 5,079 167 Updated Jul 27, 2026

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

Rust 3,471 371 Updated Jun 21, 2026

A small platform independent library making it simple to create and stop new processes in C++, as well as writing to stdin and reading from stdout and stderr of a new process

C++ 372 76 Updated Jun 12, 2018

auto UV mapping for triangular mesh

C++ 41 11 Updated Jun 12, 2016

Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say

C++ 83 10 Updated Dec 8, 2018

https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.

CMake 290 253 Updated Jun 13, 2022

Bing.com wallpaper for OS X, and any Unix like desktop (eg. Ubuntu).

Shell 331 80 Updated Feb 4, 2022

Realtime-CSG, CSG level editor for Unity

C# 997 113 Updated Mar 28, 2026

A low-level, portable graphics library for .NET.

C# 2,696 307 Updated Mar 17, 2026

Axis Aligned Bounding Octahedron

C++ 253 2 Updated May 29, 2019

Work in progress prototype for the Chisel Level Editor, for Unity

C# 498 31 Updated Oct 5, 2024

The open source, cross platform level editor for idtech games

C 653 168 Updated Aug 18, 2024

Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.

ShaderLab 938 113 Updated Jan 3, 2021

Mesh parameterization / UV unwrapping library

C++ 2,533 271 Updated Jun 16, 2024

A juicy feature-packed debug menu intended for games.

C 173 6 Updated Dec 16, 2020

A macOS menu bar app that enables system-wide navigation functionality for the side buttons on third-party mice.

C 2,101 154 Updated Feb 17, 2024

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

C 17,347 2,117 Updated Aug 2, 2026
Next