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An extension to HScript for parsing and evaluating Haxe expressions at runtime with more modern Haxe 4.0 language features and added OOP support (with classes, structures, etc).
Use AI to translate code from one language to another.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Clubhouse, but Open Source. A social voice platform.
一个基于Enet的实现的冗余传输机制的网络库。Enet是一个基于UDP实现的,可靠传输网络库,并且维护了连接管理和流量控制。
Source Generator and .NET 8 UnsafeAccessor based high-performance strongly-typed private accessor for unit testing and runtime.
A list of C# Source Generators (not necessarily awesome) and associated resources: articles, talks, demos.
Source Generator based Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
A C# RPC framework built for QUIC, with bidirectional streaming, first-class async/await, and Protobuf support.
Using gRPC in Microservices for Building a high-performance Interservice Communication with .Net 5. See gRPC Microservices and Step by Step Implementation on .NET Course w/ discount->
DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumina…
📚 A list of some interesting papers (computer graphics) that I read 📚
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
Protocol Buffers compiler and run-time library for Haxe
The core backend library used to power Vortex. The library is designed to abstract GL rendering into easier to understand classes/functions.
[WIP, It's using below ECS 1.0] A car game built in Unity using the Entity Component System.
Robust Distributed Programming Made Easy and Efficient
official Steam Eagles game development repository
Rhythm Game Editor - Tool for creating timestamps for rhythm game developers.
Connect your devices into a secure WireGuard®-based overlay network with SSO, MFA and granular access controls.
Forward+ Rendering and Tile-based Deferred Rendering in WebGL
Toy path tracer using WebGPU RT